Teras Kasi Archive

Thread: Vibroknuckler fix (Thunderwulf please read)

Maverick315
Fri Aug 15, 2003 10:39 pm
#1

Thunderwulf, how about suggesting that the devs remove the knucklers altogether andallow the TKAs and unarmed brawlers to actually fight unarmed?


Why not suggest thatthat our unarmed damage and speed without knucklers be adjusted so that the knucklers are unnecessary. I think that if you increased our damage to about 60-100 and speed to 2.5 (at novice unarmed)that we could do fairly well.Also, if you had the damage and speed increase as we get better (something like 80-120 and 1.75 speed at novice TKA and 100-140 and 1 speed at TKA master) These numbers are just ideas and would need testing to perfect but you get the basic idea.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Bad_Bad_Leroy
Fri Aug 15, 2003 10:45 pm
#2

While I don't like that VK's are the only weapon available to us, I'd rather have weapons and be able to participate in the weaponsmith/slicing economy. Without weapons for "unarmed", there'd be zero difference between two TKA novices, or two TKA masters; there's be no speed/damage variation.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Maverick315
Fri Aug 15, 2003 10:50 pm
#3

I have thought of that and have come up with 2 ideas.


1) Allow our secondary stats to affect our attack speed and strength. For example if I have a higher strength than quickness than my attacks are strong, but not particularily fast. And if quickness is higher than strength than I would hit faster for less damage.


2) Give us a damage/speed adjustment. Give us a slider or something that will allow us to chooseif we want to deal greater damage and hit slower, or hit faster for less damage.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
SeraphValcyn
Sat Aug 16, 2003 1:15 am
#4

I would love to see stances replace VK's. I agree that vibro knucks right now are a must to compete. Give us more power and get rid of them. I think having different stances and such would be really cool. Just my opinion though. Wishful thinking I guess.



Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
Iri
Sat Aug 16, 2003 1:18 am
#5

Good idea... I didn't see Arden Lyn using any weapons aside from her arm (which had to be replaced thanks to Mr. Skywalker).


If you ask me, anything knuckles is more of a smuggler weapon =p


Completely unarmed combat would be sweeeet... just make sure they increase the damage too.




Vectus Irongrave
Maverick315
Sat Aug 16, 2003 2:39 am
#6

Stances would be cool, but having them as some sort of weapon would be totally unrealistic and a bit silly. I am saying that unarmed damage and speed without knucklers should be uppedgreatly and that knucklers should be either put into a different skill tree or removed altogether.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Pyradius
Sat Aug 16, 2003 3:45 am
#7

Well the stances in effect could be weapons, and ones that gave us more variety. Of course this all stems from a belief that defensive mods should be working. But, you could have -


Evasive Stance


-50% Damage


-50 Unarmed Accuracy


+75 Dodge


+10 Melee Defense


+15 Ranged Defense


Just an example. I am sure there are plenty of "stances" that would basically be how we controlled our offense / defense in varying situations.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Maverick315
Sat Aug 16, 2003 10:16 am
#8

Like I said, I like the idea of stances, but what I am trying to do is to get the devs to fix unarmed damage and speed so that we no longer need knucklers. I would love to see stances implemented, but first I would really love to see us made into a truly viable unarmed class. Stances would definately be cool, and should be implemented in some form or another, but I would love to see our unarmed damage and speed (without knucklers) fixed so that we can actually fight unarmed.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Taepoong
Sat Aug 16, 2003 11:01 am
#9

one thing at a time guys.. stances should be best left for later on. They haven't even begun to listen to us.. don't make plans ahead of time.



TKM/DOCTOR - TARQUINAS
PlasticBabyOracle
Sat Aug 16, 2003 12:21 pm
#10

why not have something like stance items? you know, something you can equip in place of a weapon that could simulate an aggressive or defensive stance depending on the given item... that way we'd be able to stay unarmed, but we'd still need the item to benefit (and would therefore be a part of the economy as well as have different speed/damage/etc from other TKAs)



__________________________________________________
Arvedui Orthaeus, Master Droid Engineer / Blademaster

The picture is of happiness, the story not. Happiness is a garden walled with glass: there is no way in or out. In Paradise there are no stories, because there are no journeys. It's loss and regret and misery and yearning that drive the story forward, along its twisted road.
-Margaret Atwood "The Blind Assassin"
ShinMog
Sat Aug 16, 2003 3:38 pm
#11

I've always thought it silly that Teras Kasi (Steel Hands) had to use Vibro Knuckles. VK's should be removed from the game, and at some point in the Meditation branch, we should have our fists become AP1.



-------

What do you see beyond your fist?
Is it your //enemy?
Dabudah
Mon Aug 18, 2003 1:52 am
#12

I agree that knucklers seem more like a smuggler's weapon. Perhaps moving the certification to the smuggler branch would decrease the tendency for TKA's to use them, while still allowing that as an option (and increasing the number of TKA/smugglers :-) hehe)
Maverick315
Mon Aug 18, 2003 12:25 pm
#13

Anyone else?



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
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