Teras Kasi Archive
Thread: Vibroknuckler fix (Thunderwulf please read)
Thunderwulf, how about suggesting that the devs remove the knucklers altogether andallow the TKAs and unarmed brawlers to actually fight unarmed?
Why not suggest thatthat our unarmed damage and speed without knucklers be adjusted so that the knucklers are unnecessary. I think that if you increased our damage to about 60-100 and speed to 2.5 (at novice unarmed)that we could do fairly well.Also, if you had the damage and speed increase as we get better (something like 80-120 and 1.75 speed at novice TKA and 100-140 and 1 speed at TKA master) These numbers are just ideas and would need testing to perfect but you get the basic idea.
I have thought of that and have come up with 2 ideas.
1) Allow our secondary stats to affect our attack speed and strength. For example if I have a higher strength than quickness than my attacks are strong, but not particularily fast. And if quickness is higher than strength than I would hit faster for less damage.
2) Give us a damage/speed adjustment. Give us a slider or something that will allow us to chooseif we want to deal greater damage and hit slower, or hit faster for less damage.
Good idea... I didn't see Arden Lyn using any weapons aside from her arm (which had to be replaced thanks to Mr. Skywalker).
If you ask me, anything knuckles is more of a smuggler weapon =p
Completely unarmed combat would be sweeeet... just make sure they increase the damage too.
Well the stances in effect could be weapons, and ones that gave us more variety. Of course this all stems from a belief that defensive mods should be working. But, you could have -
Evasive Stance
-50% Damage
-50 Unarmed Accuracy
+75 Dodge
+10 Melee Defense
+15 Ranged Defense
Just an example. I am sure there are plenty of "stances" that would basically be how we controlled our offense / defense in varying situations.