Teras Kasi Archive

Thread: Serious Solution for Knockdown Nerf

Deyvon
Sun Aug 17, 2003 9:09 pm
#1

So we have all noticed that Knockdown is a vital necessity for Master TKAs, but TK novices do fine with the new nerf.


I think the best solution would be to decrease the HAM cost as the player advances. Everytime they get a skill box in the TKA tree, the cost of KnockDown would decrease. The lowest cost would be at Master, where it would be the same as before the nerf, and the highest cost would be at TK Novice + Balance Conditioning 1 (the cost after the nerf).


Anyone agree?




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Go-Go Yubari
Selwynn
Sun Aug 17, 2003 9:11 pm
#2

Yes, I love this idea -- I mean I really, really love the idea if starting off with some pretty steep HAM costs, but having them gradually drop until they are very very reasonable at Master.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

GalacticBulge
Sun Aug 17, 2003 9:25 pm
#3

Yea me too... Er.. wait. I'm already at Master, so of course that sounds good to me!


Seriously, I think this would be bad for the aspiring TKA Masters out there (are there any actually left after "the" patch?) that need to grind for the title. There really is NO excuse for the HAM costs being anywhere near what they are now, it's totally ridiculous.





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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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PriestofFudge
Sun Aug 17, 2003 9:34 pm
#4

Or better yet something far less complicated like a knockdown 3 at master with ham costs as low as the pre-patch nerf or close to it, if youre a master you should be able to do that kinda crap anyway right...!? Not like you need unarmed xp anymore.
High_on_bread
Mon Aug 18, 2003 4:27 am
#5

Honestly, I think Knockdown is fundamentally borked.


No attack, whether it be BH, TKM, or Pistoleer should completely remove a players ability to fight back. It's simply NOT FUN to watch yourself die and not be able to influence the outcome.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Croaakk
Mon Aug 18, 2003 5:53 am
#6

you could call the skill


Fighting efficiency - 10 percent reduction of action per level of unarmed.




Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
Deyvon
Mon Aug 18, 2003 12:59 pm
#7

I'm glad that the response is positive.I wish the devs could read everything we post on here



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Go-Go Yubari
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