Teras Kasi Archive
Thread: Help for the macro impaired
I just got enough xp for Balance 1, and my knockdown skill. I was trying to write a macro to unistall my vibro-knuckles, knockdown, then reinstall my knuckles, but seem to be having difficulty. Can anyone help. My knuckles are on my F10 key and my knockdown skill is on my F7 key.
Thanks
Cabula
For my personal style, i wouldnt put an special ability in a equipping macro, cause due to lag etc etc it can happen that you equip your knuckler, before the move is exectuted.
Guess what.............
I am using Full suit of Chitin and a high ham VB, and I still do KD from time to time, and this is how I have solved it............
When I do my specials, I dont want to WEAR anything so i want my macro to unequip my full suit of chitin and re-equip it after my move has been exectuted, so this is way..............
I have my armor hotkeys on Pane 4, and my knuckler on Pane 5 (Pane are the diffrent pages of hotkeys, we have 6)
I have all my abilities, meditate, traps etc etc on Pane 5, so I start my maccro there
ok here goes...........
/ui action toolbarPanePrev
Sorry, I accidently posted my incomplate macro, here it comes again
/ui action toolbarPanePrev - makes it shift to Pane 4 where my armour is its hotkeyd on bottom row
/ui action toolbarSlot12 (left bracer)
/ui action toolbarSlot13 (right bracer)
/ui action toolbarSlot14 (left arm)
/ui action toolbarSlot15 (right arm)
/ui action toolbarSlot16 (Chestpiece)
/ui action toolbarSlot17 (leggings)
/ui action toolbarSlot17 (helmet)
/ui action toolbarPaneNext - Goes back to my main Pane, where I also keep my weapon
ui/ action toolbarSlot15 (VB)
This macro when executed once, un-equips all my armor and VB, executed again, equips armor and weapon. I have al´so re-allocated the hotkey funtion (instead of havning to use the Slot predesignated key, I have allocated its bind to Numkey5
Hope this helps a bit
Sincerely / Usso TKA/Ranger/C-H - Valcyn
I would recommend holding off on the macro for equip/unequiping VK's in conjunction with KD until the sever costs have been corrected. As noted above, lag issues, etc, can cause you to accidentally execute the motion with VK's equipped, costing you upwards of 500 HAM.
When you are ready, replace your knockdown (on f7) with this macro:
/ui action toolbarSlot11; /unarmedknockdown1; pause #; /ui action toolbarSlot11
Afew notes:
1. The "s" in "Slot" needs to be upper case
2. the "#" in pause is measured in seconds and will vary depending on your speed. At power 3, I am using 4, which is a bit higher then needed, but I am cautious with the recent KD bug/nerf. You should try this out on weak mobs to find the value that reliably re-equips your VK's well after the KD.
3. "/unarmedknockdown1" can be replaced with any number of moves, but the "/pause" (as noted above) will need a larger value. There is some belief that special states (blind, stun, etc) are easier to apply to a knocked down target.
Hopefully, this will not be a necessary thing in the future. YMMV.
that "getting naked to execute a special" macro ought to be submitted to the developers. if that isn't indication of a major problem i don't think anything would convince them.
Oh, it does?
I thought a bit of all encoumbrance affected costs of special moves. Anyways, if its that low as 20 it adds up. And I have np with doing my macro, as it is as fast as just un-eqipping the Knucklers.
And no I am not naked when doing my macro+KD, in my macro I added a hotkey on my first day, where I have a plain robe, so I look monkeish when executing KD, and look a full clad knight when doing just my regular attacks hehe
But I still think it sux as above mentioned, its rediculous that we need to un-equip a weapon just to do a special ability.
Maybe post for Dev team, to have all ranged have to un-eqiup their weapon when doing a threaten shot for example.........
But hey..............................
You cant do a threaten shot if you dont have a weapon equipped hehe, or am I wrong?