Teras Kasi Archive

Thread: Ok, time to be candid..

DarkBrood
Tue Aug 19, 2003 7:03 am
#1

I was very upset about the changes to KD for TK's in light of the ease how little it cost for other combat professions. I think 689 Ham to use this skill with VK's equiped is too much. (just tested again) In the spirit of candor I must admit something though, while trying to test the cost of VK equiped KD's I ran myself into a Gaping Spider lair, expecting to use VK equiped KD a few times, get a average HAM cost and die....guess what happned?



I lived LOL>.....3 Adults and 3 hatchlings later I was medding with lots of data and a living Trando TK.


My point, TK's can still play the game, the 700 HAM while VK's equiped stinks, TK's need a better role espically in high end encounters, but we are still viable in regular low to mid level PvM. So rather than us fighting, insulting, diminishing the opinions of our TK brothers and sisters lets talk about what we would like for the class besides just lowered KD cost again. I for one would love to need to use other cool, fun, effective skills in combat and have a place in high end encounters and PvP.


What skills do you all think would give us a place in high end encounters and group PvP?


dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
Mister_Heavy
Tue Aug 19, 2003 8:07 am
#2


Here's a brief summary of my hopes and dreams.


TKAs


Combo1 and combo 2. Both need to go. They're useless. Instead, add in Chi attacks that disrupt the energy flow in the opponent's body, and work more or less like a bleed. You could have Chi attack 1 and 2, or you could have health and action Chi attacks. I'd lean towards 1 and 2, both effecting health as it seems to fit more in line with the other skills.


Body, Leg and Head hit could work if they had their costs lowered to about where Bodyshot 2 is. On Tat sunburns, I can spam BS2 all day long. I honestly don't know why we shouldn't be able to do the same thing with our specific HAM targeting specials.


Power boost needs to be altered to a 1500 point boost to health and action and extended to 10 minutes. It'd be like a shot of Pixie, but would replace the vomiting with 300 mind wounds instead. Sure, it's very powerful, but you can easily get that kind of a buff from a doctor. Certainly not imbalanced.


Meditation needs to increase Mind HAM regeneration. While you're meditating, you should get like 300 extra points of focus. Easy addition and would make the med tree a bit more appealing


Brawlers in general


Brawlers need to do more damage across the board than ranged fighters. On the order of 50% more IMHO. I do not believe this to currently be the case.


Melee dodge. Like a light bulb in my head. All brawlers should gradually become more adept at dodging melee attacks. Melee dodge would give us the boost we need in PvE, without changing PvP. Arguably, we need a PvP boost, but I'm done fighting that fight. The devs aren't going to do anything about it. Brawler vs Brawler would remain balanced. Brawler Vs Ranged would remain as is.


Knockdown. I know defensive stats are broken ATM, but all brawlers should get a comparatively large resistance to knockdown and posture change attacks. Ranged fighters should not get these bonuses. This would help make brawlers more useful in PvP.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
DarkBrood
Tue Aug 19, 2003 8:51 am
#3

Just because I don't want my concerns to be misunderstood as saying the class is worthless, just not what it could/should be.




dB





Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
NRaas
Tue Aug 19, 2003 9:06 am
#4

"Meditation needs to increase Mind HAM regeneration. While you're meditating, you should get like 300 extra points of focus"


I believe you meant Willpower. Focus affects the cost of special moves and wouldn't be very useful while in meditation.


I was under the impression very quite awhile that Mind was regenerated faster during meditation. If that's not the case then that is a serious omission.


Given Doctor Enhancements lasting for 2-3 hours and providing 1300 for each Red/Green pool,the only limitation in the TK class is the use of Mind in our special moves. I have heard that most other classes don't use the mind pool, so why are we burdened with using a unhealable pool to do medicore damage?


As melee fighters eat through armor, I generally only wear a helmet to protect my Mind pool. Given the recent changes, I have a 47% effective composite helmet which does wonders for saving my mind from the serious hits. I would consider


If we are going to be burdened with mind draining specials, we should be given a boost command to the Mind Pools. Something that lasts for quite awhile, and improves as we gain in skill. Perhaps it could be added to the Meditation branch to flush it out more.


Spice does not last long enough to be really useful in the battles that I fight. Something that lasts 10 minutes might wear off in the middle of battle... And with the withdrawal, it would be the death of me.


Just a different perspective on how to use effectively use TK. I hear all about KD this, and Dizzy that, my method may not be the penultimate method for combat, but it does work.





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