Teras Kasi Archive

Thread: TKA / Fencer Anyone else?

Obyo-STARSIDER
Tue Aug 19, 2003 10:58 am
#1

Im currently a 3/4/4/3 TKA on Starsider... before yesterday I had Master Scout, 4/2/3/4 Ranger and 2/1/0/3 CH skills to back up my TKA... which left me with almost no points on anything else... but as of today I've switched.


I am going to drop my CH skills (as the armor 2 pets are being removed from the game) and take up fencing. With just ONE fencing tree I can add 19 melee defense, and about the same ranged defense, not to mention all the innate skills fencers get. If I decide not to master ranger then i can drop trapping or bioscience and get the footwork line in fencer which adds crazy bonuses to status effect resists.


I know some people don't like the idea of TWO melee classes, but the defense bonuses are just nuts, if I go this route then I may actually be able to tank a mob for more than a few hits.


Has anyone else gone this build or can offer some feedback into its construction?

Grimror
Tue Aug 19, 2003 11:03 am
#2

I myself am TKA Master/Master brawler, and am now progressing up parts of other melee trees to get my defenses beefed up. This all in the hopes that defenses will actually play a part in this game sometime soon, as they seem pretty worthless right now. In the end, you'll probalby be more effective putting those points elsewhere, but if you like the idea of a pure meleer like I do, then this is definately the way to go.

ProLamer
Tue Aug 19, 2003 11:06 am
#3

I was thinking of doing this, but I worry that defense gained from another weapon proficiency may not stack if you are using one of the weapons.



Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
Grimror
Tue Aug 19, 2003 11:08 am
#4

The only defenses that dont stack are the toughness modifiers. I am up to around 50 melee defense now with modifiers from novice swordsman and novice fencer. In the end I'm gonna end up with around 84 total melee defense and like 80 ranged, 100+ knockdown etc.
FiloBetto
Tue Aug 19, 2003 11:18 am
#5

So theoritcally, being master TKA, I could also master Brawler and take 1 branch out of sowrdsman and Pikeman to have my knockdown defense REAL HIGH!? Wonder how effective this would be against pistol whip. (Think Ill drop CH as well.)



Philo - Ceteri Fortis
Magic's Shipyard Vendor in Ceteri Prime Mall, POB Parts
Magic's Elite POB Parts vendor in Crystal Oasis, Dantooine -4336 7160
Master 12 point Weapon Engine and Chassis Shipwright

Ypsi - Dark Jedi Oasis
Level 90 Jedi Master/Pudding Maker


Gutshot
Tue Aug 19, 2003 11:21 am
#6

I hope defenses kick in for us soon. I just got a temporary char to master 2 hand (in the brawler tree) and **edit**, I saw mobs dodging, evading, counterattacking me like mad all the way up!


Is this new since the patch? Haven't played the TK much since the patch (posted before, being master I was already running out of reasons to play since exp didn't matter anymore - so was playign him less anyway).


Has anyone seen their own defense kick in? My lil bralwer still has no defenses and won't for at least another day 'til I hit an advanced profession. If I dodged/counter-attacked/whatever as much as these **edit** durni's and stuff I'd be pleased =)

Grimror
Tue Aug 19, 2003 11:21 am
#7

Yes Filo, theoretically you could do this, however there is alot of evidence to suggest that the defense vs. xxx skills are well broken, so take this path with some caution.
ProLamer
Tue Aug 19, 2003 11:25 am
#8

Sorry, what I meant to say, is that I'm worried about defenses in different skill trees not stacking if you are using one weapon over the other...



whew.



Please devs... let us edit...




Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
Page 1 of 1
Previous Next