Teras Kasi Archive
Thread: TKM Armor / Regular Armor stacking question
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Denao
Sun Sep 11, 2005 2:06 pm
#1
Hello I just reactivated my account, been absent for about a year. I have a question about how TKM armor works. I've been told it's 6k resists. Well if you wear armor does that override your TK armor? For example if you wear some armor that has resist LOWER that 6k will your resists become those? Or stay at 6k? Also if you're armor hasHIGHER than 6k resist will your resists go up? I did a quick search and couldn't find any answers to these questions, if you could answer them I would greatly appreciate it.
c-mot
Sun Sep 11, 2005 2:35 pm
#2
your innate armour only works if u wear no armour at all.
as soon as u put on just one item of armour (helmet, bizeps, chestplate, ...) your whole innate armour vanishes. there were even some bugs that wont let your innate armour reappear when u lay off the crafted armour (u had to relog to set innate up again). not sure if this is fixed now. even some items without protection (like tusken helmets) negated your innate armour (also not sure if this is fixed now).
the innate armour is equal to a battle armour with 6000 armour rating (= 48% damage reduction). the big advantage of innate armour is that it wont decay and that u can wear BE clothing instead (if the BE mods work
).
as soon as u put on just one item of armour (helmet, bizeps, chestplate, ...) your whole innate armour vanishes. there were even some bugs that wont let your innate armour reappear when u lay off the crafted armour (u had to relog to set innate up again). not sure if this is fixed now. even some items without protection (like tusken helmets) negated your innate armour (also not sure if this is fixed now).
the innate armour is equal to a battle armour with 6000 armour rating (= 48% damage reduction). the big advantage of innate armour is that it wont decay and that u can wear BE clothing instead (if the BE mods work
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