Teras Kasi Archive

Thread: An adjustment I recommend for balance.

Shadine
Sat Dec 25, 2004 2:11 pm
#1


I know I will catch hell for this one.


(gets in a bomb shelter)


remove the wound healing ability of TKA.


Several reasons I sight for this adjustment.


1.) How many people take up TKA just so they don't have to go find a healer to patch them up? Raise your hands be honest. *raises his own hand*

2.) Wound healing with no cost what so ever, that is a very powerful ability, period. Can anyone give me a reason it should be other than master ability?

*some have said that others heal wounds with no cost. Dancers spend action points, and must spend skill points to heal & buff. medics & doctors heal with medicine

but can /tendwounds, which causes mind wounds.

I see many people who are some other master profession run into the cantina on a regular basis only to heal battle fatigue. (how do i know? it's the meditative posture that gives it away)

3.) Medics, Doctors, Combat Medics, Tents, Med Centers


*This is for all professions* I suggest that battle fatigue actually decrease combat effectiveness, accuracy, block, dodge, etc. why,, because your stressed out and need to relax. That's why we have battle fatigue. This would definately slow down TK's.


Any reasonable reason this should not be implimented?


*gentlemen start your keyboards*

Oh yes, btw. Before you start in on me. I am a Master TK and I like it that way. I dropped TKM and regreted it enough to get it back.


I know that many other combat professions are "broken" or not on the same level as TK. I think TK has more power than others. Especially since we can do almost as much damage with no weapons as we can with one.

-I believe one day there will be a balance of sorts, until then hang on for the ride-

Message Edited by Shadine on 12-27-2004 06:01 PM

Iowapoe
Sat Dec 25, 2004 2:34 pm
#2

No.

Just no.



-Iowapoe > all-
Pwnage Industries +2 Webel lover 69,69 , Dathomir

+2 Prawnification Iowapoe - Proud Member of not pink Club
Iowapoe Pwns - ALL
"Random funny quote - that pwns someone"
Ochiir
Sat Dec 25, 2004 4:01 pm
#3

i agree fully with this idea. It takes away alot of business from the medics, especially these days when everyone and their dog is a tkm.

And for the record im tkm myself
Kasamatsu
Sat Dec 25, 2004 4:49 pm
#4

I'll give up my wound healing for:
AP3 Stun Minimum D 300 VK's
AP3 Blast Minimum D 300 VK's
AP3 Lightsaber Minimum D 300 VK's
A personal Mini-Death Star with working superlaser
100% Toughness and Deflector-Shield Gauntlets that allow me to deflect ranged attacks



Most defense stackers dabble TK Meditation... I, just as I have said a few times in the past, say wound healing to master only... the rate of wound healing is pretty insignificant, as we only use it when the coast is clear anyway for the most part.

Meditation is not all that powerful, as we can't do battle fatigue and it takes about 5 minutes to meditate off good CM poisons. Why don't we nerf Jedi too? Jedi Heal everything 10X faster than any other profession... yea lets nerf them too. And let's nerf the Squad Leaders, Smuggler Pistol Skills, Commando Grenades and HAR, and lets take those insanely armored creatures away from creature handlers, because they're too powerful as well.
/rolleyes

*****
Instead of suggesting Nerfs to bring downa a working profession to the level of the broken ones, how about you use your time to suggest how to fix things. Bring everyone else up to the level of ballance that TKM's enjoy.
*****

Everyone is a TKM, because its one of the better Jedi-Killing Professions, and there are way too many of them Jedi(especially ebay ones) running around unchecked.
Everyone is a TKM, because there are a handful of damn skilled TKM players that can wipe the floor because they are focused, dedicated, intelligent players and strategists (or just the first stackers). All the newbs saw them and figured that if they get TKM the'll be just as Uber. The TKM community is the cream of the crop.
Everyone is a TKM because its one of the few not-so-broken professions. (decent in PvP and PvE, but not nearly as overpowered as a Rifleman, or a Swordsman, or a dot-whore, or a Gank Squad of Jedi)

Tong-Fei

Message Edited by Kasamatsu on 12-25-2004 03:50 PM



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Iowapoe
Sat Dec 25, 2004 6:35 pm
#5




I'll give up my wound healing for:
AP3 Stun Minimum D 300 VK's
AP3 Blast Minimum D 300 VK's
AP3 Lightsaber Minimum D 300 VK's
A personal Mini-Death Star with working superlaser
100% Toughness and Deflector-Shield Gauntlets that allow me to deflect ranged attacks




You forgot the ATAT lasers from your eyes, and a NS elder as a TKM only pet.

A str 900 mindfire VK that comes from nyms themepark would be nice



-Iowapoe > all-
Pwnage Industries +2 Webel lover 69,69 , Dathomir

+2 Prawnification Iowapoe - Proud Member of not pink Club
Iowapoe Pwns - ALL
"Random funny quote - that pwns someone"
Kasamatsu
Sun Dec 26, 2004 6:44 am
#6

Oh...
Yeah,
.....
So I did forget those.

I was thinking along the lines of a Giga-Battledroid as a pet with 100% resists to everything but restraint.

And fire is easily cured... I want an uncurable DoT that only I can use... not any other TKM, just me because I want an "I WIN!" button to prove to everyone that I'm better than they are.



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
TheRockStar
Sun Dec 26, 2004 7:19 am
#7






Shadine wrote:

I know I will catch hell for this one.


(gets in a bomb shelter)


reduce the wound healing ability of TKA to 1 point per tick. (prefer it be removed entirely from TKA)


and reduce the Master level to 5 to 15 wounds a tick.


Several reasons I sight for this nerf.


1.) How many people take up TKA just so they don't have to go find a healer to patch them up? Raise your hands be honest. *raises his own hand*

2.) Wound healing with no cost what so ever, that is a very powerful ability, period. Can anyone give me a reason it should be other than master ability?

I see many people who are some other master profession run into the cantina on a regular basis only to heal battle fatigue. (how do i know? it's the meditative posture that gives it away)

3.) Medics, Doctors, Combat Medics, Tents, Med Centers










I understand where you are going with this but I don't think this part of TKA needs to be changed - too much independance can threaten the community aspect of the game, but TKA's will always have BF hanging over their heads.


As a doctor, I think there are two main ways that docs will always find xp... i) buffing ii) healing, whilst in fighting groups - I've never been short of xp and I'm not a buff bot (that is, have never sat in a star port or anything buffing people for cash). Medics will find xp in medcentres from those players who i) don't have medic skills ii) aren't tka's, of which there are plenty. Reading the medic forums, I'm sure medcentres will have improvements to encourage more people to head to them too.


Finally... I have tka 0-4-4-4 - mainly because the profession is so powerful that I don't require the master box with all of its mods to be able to kill pretty much whatever I like. I miss meditation of course, but I can heal wounds myself if needs be (and I generally only ever get primary stat wounds).





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Ceercho
Sun Dec 26, 2004 9:31 pm
#8

How does our ability to heal unbalance us?

Don't need Doctors or medics?

Ever try to meditate off a blackbarred wound during Large scale or clone zerg PvP? Yeah, tell me how that works out for ya.

We should also take away /tendwound, /tenddamage, and /quickheal, by this logic. The ability to heal with no cost is present there, as well.

When I was a doc/rifleman, I'd just listen to a dancer and /tendwound myself. Now all I have to do is /meditate.

The ability to heal with no items used isn't TKM only.

Most people that are dabbling in the TK Meditation line are after Powerboost and Force of Will. Two fairly Potent abilities. You could argue that its usefull for poison and disease heals and such, but its a last ditch effort. Most good CM diseases and poisons run very strong. If relying on Meditate alone, there's a strong chance you'll still be killed by a disease.

I just don't think its a good idea. No offense.

I do, however, agree that Powerboost, Force of Will, and the healing bonuses should be moved to master.




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
Nuttynoah
Sun Dec 26, 2004 10:44 pm
#9

Hi

to be truefull i did think this sometime back when i first become a MTK, but not anymore my reason is i have used some of my SP's in the medic tree, so i can heal myself by useing stim Cs, if we do what you say then my medic skills should be nerffed too, and every one else who has used some of thier SP's into another professions tree...are you saying that every box in your trees are full and you have no otherodd boxes in another profession to help you, if so then thay that you have should be nerffed too...


if i have misunderstood your thread, then i apologize


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS


**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**




NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Vaddo
Sun Dec 26, 2004 11:12 pm
#10

how is it takeing away bisness? i have been playing for a year and gotten wounds healed without EVER paying a single credit. TK is going to be nerfed inthe CU alot i hear and taking away wound healing is unessecary. Wound healing just keeps us away from the med centers and insed of spening 10 minutes (or 20 if you have to travel) in a med center getting healed (i refuse to pay 10k for a doc to use 2 wound packs). wound healing lets the medics conserve their wound packs for the non TKs and lets us heal on the go.



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Atama
Mon Dec 27, 2004 1:22 am
#11


"1.) How many people take up TKA just so they don't have to go find a healer to patch them up? Raise your hands be honest. *raises his own hand*"


The answer to that is to put wound healing at TKM. That way people can't just take up TKA and master one branch and heal wounds. Issue solved, no need for a nerf.


"2.) Wound healing with no cost what so ever, that is a very powerful ability, period. Can anyone give me a reason it should be other than master ability?"


I can't argue that putting it at master isn't a bad idea, but that doesn't make it overpowered. Entertainers heal wounds, battle fatigue and even buff with "no cost whatsoever", are you going to nerf them next? Meditation doesn't harm doctors in any way, because doctors don't make money off of wound healing, they make money from buffs, and TKAs have to pay for buffs the same as everyone else.


"3.) Medics, Doctors, Combat Medics, Tents, Med Centers"


You forgot medic droids which eliminate the need for tents and med centers. So you're a TKM. Are you a doctor? Somehow I don't think so, because if you were you'd probably understand that doctors just don't care about TKAs. Wound healing is pretty much the province of medics trying to get experience who can't get someone to tumble for them.

The reason why your idea shouldn't be implemented is that it's almost the same as removing wound healing completely. By crippling it so much you make it practically worthless, and most people would be too impatient to sit there long enough to heal wounds. If you nerf TKA that much you better come up with some improvement to the profession because we already give up a lot to stay balanced in our current form.



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Imperial Security Bureau
Corbantis Server

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hatfield02
Mon Dec 27, 2004 8:58 am
#12

Honestly before I had TKM I had to search out for wound healsand it sometimes took me an hour to find someone who wasn't AFK healing a tumbler. They didn't wanna heal me before so they didn't lose my business. I don't play a heavy populated server so alot of things aren't as available to me as the large servers. Now with the wounds you get while getting blown up in your ship, Meditation is a lifesaver.



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