Teras Kasi Archive

Thread: I know this question has been asked...

SdeWndr
Fri Dec 31, 2004 4:53 pm
#1

I looked through the stickies and didn't see anything on it. Is a TKM speed capped or do speed attachments work beyong this?


Sorry for a question I know u guys have answered before



((((( SdeWndr Thalenn )))))
Imperial Deserter - Rebel Conspirator
Master Teras Kasi N Master Fencer N Master Brawler N Force Sensitive
Drop off auction winings at DTF Mall Outside MO @ -1115, 2371(Doobies Collectibles)
Mankind00
Fri Dec 31, 2004 5:04 pm
#2

It is deffinatly in the FAQ, though as it's New Year I will say that yes we are Speed Caped at Master, infact if you are a Master Brawler you are speed capped at X-X-4-X.



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Ryutek
Fri Dec 31, 2004 5:05 pm
#3

From the FAQ:


Ryutek wrote:

# My Vibro-Knucklers have X-Y Damage and Z Speed. How do they compare?

The average sliced master-made VKs that you will see on your server are in the range of minimum 20-40 damage to maximum 140-180 damage @ 2.2 speed. Uber sliced VK's have damages over 220. For speed slices, you should be able to get VKs sliced around 1.5-1.7 speed.

If you want to get an uber vibro-knuckler, you will need to loot the uber parts and give them to your favorite master weaponsmith. There are three components that weaponsmiths can put into VK's to increase their effectivess. These are:

1. High Power Motor Units (add to maximum damage)
2. High Frequency Motor Units (add to % wound chance)
3. Advanced Core (increase overall damage)


Parts #1 & 2 are dropped by Nym Elite NPC's on Lok. Krayt Tissues can NOT be added to Vibro weapons. Rancor teeth are a replacement for the Advanced core, but currently only work in Swords (and apparently the end result is worse than if the weaponsmith created it themselves).

# How does speed work? Should I choose VKs for Speed or Damage?

As you have probably heard, there is a speed cap in the game of 1.0. I have heard rumors that this might be changed, but it hasn't been changed yet. If you have a pair of VKs with 1.0 speed, your base attack (no special move) will allow you to attack once every second. Here is the formula you can use to calculate your speed based on the VK speed and special move:

(WeaponSpeed * SpecialDelayMod) - (WeaponSpeed * SpecialDelayMod) * (UnarmedSpeed/100)

Here are some real-world examples of this. In each example, I'm using a 2.2 speed VK (which is an average master unsliced vk on my server).

If you have Unarmed IV, you have +25 unarmed speed:

No Special Move (time modifier 1.0)
Time = (2.2 * 1.0) - (2.2 * 1.0) * (25/100)
Time = 1.65 seconds

UnarmedHit1 (time modifier 1.5):
Time = (2.2 * 1.5) - (2.2 * 1.5) * (25/100)
Time = 2.47 seconds


Once you get to Intermediate Power Techniques (0/0/1/0), your speed goes up to +50:

No Special Move (time modifier 1.0)
Time = (2.2 * 1.0) - (2.2 * 1.0) * (50/100)
Time = 1.1 seconds

UnarmedHit1 (time modifier 1.5):
Time = (2.2 * 1.5) - (2.2 * 1.5) * (50/100)
Time = 1.65 seconds

UnarmedHit2 (time modifier 2.5):
Time = (2.2 * 2.5) - (2.2 * 2.5) * (50/100)
Time = 2.75 seconds

Note that once you get to Master Power Techniques (level IV), you will notice that you can strike just as quickly unarmed as with a VK. Most TKMs will begin doing special moves unarmed at this point to avoid the high HAM costs of the VK.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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