Teras Kasi Archive
Thread: Save the game, This Class is WAY Overpowered....
I really think something needs to be done about the Merchant and Artisan professions. Now this isn't just a nerf thread, it's a game balancing issue. If something isn't done I'll be leaving this game, or whatever else I'm supposed to do when I write one of these.
See, what basically is happening is that they are the only ones in the game with any money. They have lot's of it, and I tick a number of them off. What happens? They pay enough money to get groups of people to hunt me down and kill me in PvP. You here that? They have lots and lots of money, while I don't have as much. So they can pay to have me killed, while I have nothing that I can do about. This have money/pay money to people combo currently can't be stopped and something needs to be done about it.
I think that they should only get about .25 for every credit they sell. That way, when they sell things at their shop, they only make the same amount of money that I do running missions. It really would bring some balance to the proffessions, because while I don't really want spend the time or skill points to craft, I think I should have the same amount of money as them. Come on, they live in big houses, and they look really cool and I should be able to do that as well.
Now I don't want to get flamed, because I'm not asking for a nerf. I'm just asking the develpers to look at things from a fair point of view and realize that having a lot of money in this game is becoming WAY over powered. Just limit the amount of money they can make so that they can't use it to their advantage. That's all I'm asking. Put a timer on the amount of money they can make in an hour. Make them be a master pikeman before they can make money, something. Please only respond with inteligent comments, as I'm not interested in a flame war, just an honest discussion on an issue that's gotten way out of hand.
On a related note, I have found out that there is a setting that turns off the begining game movie. What this has resulted in is people loading the game faster, thus killing one more kreetle per session than me. This is getting way over powered, and this option should be disabled immediatly. Those extra experience points add up quick, and I'm getting owned in PvP by these extra kreetlers. Please, save the game devlopers and stop this extra kreetling by disabling this option today!! I can't wait till the combat fix. I don't want it nerfed, just balanced.
PS: I thought that this board would appreciate this post the most. I'm not a TKA, but going to level 4 unarmed was a very difficult climb on my way to smuggler so I feel for you guys.
**edit** THOSE MERCHANT/TKA COMBOS
slabby wrote:
I really think something needs to be done about the Merchant and Artisan professions.
You are comparing apples and oranges though man. Obviously a master artisan is going to have more money because they are a working class, they sit there and make products all day, and sell what they make. As a combat class, we go out and kill, if you have any scouting skills, harvest bones\hide and sell that. I started the game as an artisan, and hated it. It just felt more like a job then a game to me. So I made the switch over to combat and I like that aspect much more.
Iwould be kind of pissed if I were a master artisan who sat there and worked every day and there was a tmk or other brawler class with as much or more money then I had.
We pick our professions and classes because of things we like about that class. If you want to have more money, then maybe you should be a working class.