Teras Kasi Archive

Thread: hello, i have a question

YettiBoy
Tue Jul 27, 2004 11:02 pm
#1

hello this is my first time posted in here, i havea question for all you TKMs or whoever knows. i want to know is it better to have tkm/melee or tkm/ranged? what is better and what profession should i do in that (ranged or melee) im not big on PvP and want to be pretty good at PvE, and im going for TKM/master somethign else/ch 0004, so if oyu guys can help me out i will be very happy. and right now i have 0001 tka yay go me
TusserkSuurg
Tue Jul 27, 2004 11:08 pm
#2

currently, i would say go with w/e template can get you the most versatility/defenses. Im planning on taking pistoleer for it's melee defense and state defenses. Some people use other melee profs to get this. Also, having medic never hurt anyone.



I HAVE QUIT
kromargile
Tue Jul 27, 2004 11:30 pm
#3

If you just want a good PVE character go SWORDSMEN / TKA / Master brawler - you really dont need TKA just for meditate then throw skill around somewhere else but this wouldnt be too bad in pvp either.



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Kyodor
Wed Jul 28, 2004 3:18 am
#4

Indeed TKM/Rifleman is a very powerful template. PvE and PvP. As for Melee or Ranged, both work well, just depends on which Ranged profession you are comparing with which melee profession. Sword works well, Rifle, Fencer (good PvP potential here). Carbines, Pistols, Pike is rather dodgy as Carbines are ineffective without the BH line, Pistols - broken specialsand again needs BH line or smuggler line, and Pike relies too much on rare drops.




Logic
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Atama
Wed Jul 28, 2004 3:21 am
#5

I am TKM/Master Brawler/4440 Fencer/0340 Pistoleer. Amazing defenses.



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YettiBoy
Wed Jul 28, 2004 3:54 am
#6

thank you all, i think i will go tka/master rifle/ ch 0004
BloodMonk
Wed Jul 28, 2004 3:57 am
#7

PVE= realm of swordsman/rifleman/commando


MSW/MRM gives you 52 SP to spare (some medic/scout?)

MSW/M commando gives 4SP, with commando 0440 is 33sp left


Sly



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Orean
Wed Jul 28, 2004 12:56 pm
#8

I like TKM/Master Rifleman. Rifleman gives nice melee and ranged defenses and combined with TKM you would probably hit the cap there. Rifleman do great dmg and have some nice skills specificly geared towards hunting big game. Plus with Rifleman you get access to Acid, Cold, Energy, Heat and Stun dmg so that allows you to be more effective against a wider range of NPC's and creatures out there instead of just being stuck with kinetic dmg.

Drawbacks are most of Rifleman's skills are area attacks so it might bring unwanted attention from surrounding creatures in a fight.



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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