Teras Kasi Archive
Thread: Help For The New BH/TKM Guy
Any feedback on this would be much appreciated! I'm at a total loss as to which of those options will have the greatest impact on my combat abilities.
ganesh666 wrote:
Personally i'd go for option 3, take up pistoleer 0040 this is a great defensive line, and you could take up the bh pistols line to complement it. Also fencer dodge will not help you when you use tkm, it will only work if you are holding a fencer weapon. State defenses are not that good, as the states will stick on you eventually, all they have to do is try and inflict them a few times and they will stick.
what he said....
0/0/4/0 pistoleer is a must for fighting Jedi, you wont have to worry about being KD ever again and diizy is very rare..
This allows you to poor on the states which cause him to heal and spam his sabre throw trying for that KD..
I wouldnt even worry about using unarmedhit 3, Id stick to unarmedstun, unarmed dizzy, intimidate and maybe toss in a unarmedhit 3 just for the blind..
They key to taking out a high lvl Jedi is keeping them stated, so u must wear a +12 intimidate shirt so as to make sure your first one sticks and make sure to allows keep them stuned as this lowers their dmg output by 25% combined with intimidate a 48% psg and exo protein wafers ( 25% dmg reduction only 5 filling ) you are talking about defelcting 90% of sabre dmg..
Remember, exo protein wafers are your best freind at only 5 filling 20 attacks, use two slots on your toolbar and run a macro so that they are always being clicked, this insures that you are always getting dmg mitigation...I have yet to get to full during a fight, even 20 minute fights..