Teras Kasi Archive
Thread: To VK or not to VK
One alternative, if you really have concerns about HAM costs, is to ask a weaponsmith to make you a VK that has reduced HAM costs. It won't have the best damage rating but it will be a whole heck of a lot better than going without. I do at least 50% more damage with a VK than without, and that's against unarmored enemies. It's even more dramatic against players, NPCs, and creatures with armor because your damage is cut in half simply by not having any AP in your weapon.
Rocke_Tyenogon wrote:
Greetings,
Maybe this is something that has been discussed before... if so, i apologize. I couldn't find a thread on it.
I've been a TKM for some time now, andfind that I rarely use my VKs. I have done mostlymid-level PVE, so the Mind drain seems to outweigh the extra damage. I know that different situations call for different tactics and different weapons (types of VK), but I was wondering what your general experience has been....
Do you find yourself more frequently using VKs or not??
Thanks for the help!!
Scirocco
its all personal taste...if you get the right balance on the hams/stats/buffs then using them wont effect you
for me...i dont use them if i dont have to....why grind down a prefectly good VK on mokks? especially if my fishing pole works just as well??
(besides lunge2 with the pole is a hoot lol)
and i have vks for different occasions to...(got bored and friend is MWS lol) i have high wound vks (high freq motors) that ill put on if some1 feigns death in pvp...i have standard vk's for everyday PvE use...and my nym vks (lowest damage sliced one is 210...spd i give out to ppl grinding tk lol) are for PvP ...or when i get stupid and fought those crowds of 10 or so Sith Shadow last phase solo...
thing is...talk to a MWS and work with one to find what hams are best for you...and which are acceptable for your stats (or stats + brandy)
for me (mind1.1k/focus700/will700) 1400 subs means 2mind cost on UH3 with my 33mind cost VK's...but none on my 31M cost Nyms...*shrug* but thats something you can play with as long as you can work with a MWS.