Teras Kasi Archive
Thread: What I am doing wrong? TKM in combat
I tried out to do some fighting with the new skills. Here are my issues:
1) I am not getting any different anis for my moves. Its always either a punch or a kick. What am I doing wrong?
2) no matter what move I use I deal almost no damage at all. I almost even hit never as well. Only around 10% of knockdowns work at all. What am I doing wrong ( I am not using armor ).
3) What about the TKA's being tanks? One hit takes around 25% of my Health and I am hit regularily and fast.
4) Why am I so slow? Each move takes about 2-5 seconds. Wasn't combat meant to get faster? Again what am I doing wrong?
Thanks for the help.
I'm sure I'm missing some stuff, so feel free to add some stuff in guys...
Don't equip a weapon, they seem to be lowering our damage.
Be sure to use the ability "Center of Being". It helps a lot.
Go after appropriate level stuff. No more attacking reds.
-Loserwan Ka'newbie
Agro is a term meaning you've caused a critter/NPC to take an aggrevated interested in you (aka you've gotten them to "lock on" to you and fight). As a "tank" this is important in group fighting - you want to aggro groups of critters to keep them away from the others who can engage the critters at range and with stronger attacks than you might have. Since a TK isn't good a group control but very good in defense, my thoughts is that the TK would want either good back up when aggro'ing several critters or will want to agro a single, top level critter if there isn't too many people in the group so the group can focus on the toughest threat first. (My 2 cents - there are tons of folks here with the experience of MMO group combat that I really lack).
Dizzy makes the opponent, well, dizzy
Prior to CU, that made them more prone to knockdowns and less prone to recovering from a KD, but I haven't really observed that yet. Any state you put on an opponent will degrade their ability to fight.