Teras Kasi Archive

Thread: What replace unarmedhit3??

Anarkya
Thu Apr 28, 2005 8:03 am
#1

I wanna know wat replace unarmedhit3 the best. I am kinda confused with all those new command.

Thanks for your help.


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DustyCorners
Thu Apr 28, 2005 8:32 am
#2

who knows.... We have like 2-3 combat moves now...


yay.. its easier






Thena Makata

Master CM / Master Carbineer / Master Marksman

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Cremitus
Thu Apr 28, 2005 9:05 am
#3

Try Melee Hit/Strike


or if you are master brawler try Melee ...umm forgot its name. whatever u get at master brawler


I know these are all brawler specials but they are the best at TKM! dunno why...


oh and if you are master swordsman aditionally, use critical strike. you can use swordsman specials unarmed lol. and you make more damage when u use them unarmed than with a powerhammer. weird, huh?


oh by the way: unequip your best VKs since with your bare hands u make like twice the damage! FUNKY! but TRUE!





:::[ Cremitus / Galakemen ]:::
Master Teras Kasi Artist / Master Swordsman & Tailor!
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Ragol
Thu Apr 28, 2005 9:24 am
#4

Aye, what Cremitus said.

If you want higher damage specials you will need to buy into one of the other melee professions.

Even Melee Assault, the Master Brawler special, outdamages any TKA special.



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vaterg
Thu Apr 28, 2005 1:22 pm
#5

i think the new move is called the Booger Flicker hit3 or at least it has the same effect. For area damage use 2 fingers.



*edited by admin*
Kaishodan
Thu Apr 28, 2005 10:51 pm
#6

seems that the 2H tree has some nice damage moves we can use... nice that you don't need to be equipt with a sword as well for them


/agree with everyone on the crappiness of our animations... i miss the red streaks of fists and feet flying all ready...


Kaishodan



Kaishodan
the REAL Teras Kasi Artist
ANTRS BRUTE SQUAD
"That which does not kill you,
Only makes you stronger;
That which makes you think,
Only makes you wiser;
That which makes you scream and beg for mercy...
Thats ME!!"-Team Kaisho, NHB Fighting
Kaishodan
Thu Apr 28, 2005 10:53 pm
#7

and whats up with the:


Kaishodan hits for xxx damage? what happened to the named moves?


Kaishodan



Kaishodan
the REAL Teras Kasi Artist
ANTRS BRUTE SQUAD
"That which does not kill you,
Only makes you stronger;
That which makes you think,
Only makes you wiser;
That which makes you scream and beg for mercy...
Thats ME!!"-Team Kaisho, NHB Fighting
Arcadias
Thu Apr 28, 2005 11:25 pm
#8


OK...


1. It seems that the version we have live at the moment is really not finished


2. I might be wrong but I think a dev said that not all the moves are implemented yet. (during beta and that what we have live is still beta)


3. If I am wrong and we already have all moves there is no need to go higher than unarmed IV (for the look)





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Sportiva
Fri Apr 29, 2005 12:39 am
#9






DustyCorners wrote:

who knows.... We have like 2-3 combat moves now...


yay.. its easier







Not to mention that the animations for the 3 moves TKM's have now suck.



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magichacker
Fri Apr 29, 2005 5:32 am
#10

I will agree that you can add moves by going up other COMBAT skill trees but to add to that note I don't believe that is fair to those people that play this game for other reasons then combat. My wife plays this game and when she started was a master dancer / master tailor. She finally wanted to try combat so after a year she dropped dancer and picked up TK.

Ok I"m going to ramble some here, This is how both her and I see SWG now. They are making the game only combat. For TK to be any good now she would have to drop Master Tailor a profession she loves and pick up another combat profession. I think the ones that will leave this game are those who played the game because it was different. How this game was a hybrid game of combat/social skills with dancers and craftsmen. If you don't have 2 master combat skills now you are out of luck. They are saying either fight or don't. If you only want fighting in game there are a lot of better games out there that does that part better. (cough guildwars) .

Tatonka Shadowfish
Wings Guild Leader
www.wingsguild.com
Playing since launch and missing lots of friends.
SordDaPlaya
Fri Apr 29, 2005 5:37 am
#11

long posts......







scare me



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LordMaxx
Fri Apr 29, 2005 5:45 am
#12






magichacker wrote:
I will agree that you can add moves by going up other COMBAT skill trees but to add to that note I don't believe that is fair to those people that play this game for other reasons then combat. My wife plays this game and when she started was a master dancer / master tailor. She finally wanted to try combat so after a year she dropped dancer and picked up TK.

Ok I"m going to ramble some here, This is how both her and I see SWG now. They are making the game only combat. For TK to be any good now she would have to drop Master Tailor a profession she loves and pick up another combat profession. I think the ones that will leave this game are those who played the game because it was different. How this game was a hybrid game of combat/social skills with dancers and craftsmen. If you don't have 2 master combat skills now you are out of luck. They are saying either fight or don't. If you only want fighting in game there are a lot of better games out there that does that part better. (cough guildwars) .

Tatonka Shadowfish
Wings Guild Leader
www.wingsguild.com
Playing since launch and missing lots of friends.




True it use to be nice that you could pick up one profession for 92 skill points and be just about as powerful as someone who had invested all of thier skill points into combat...but I do see the reason they have taken it this direction. Your wife will obviously not be as powerful as someone who is all combat...but neither will she be completely gimped. I think the pure crafters are the ones who are worst hit by this system because even going on harvester runs a little flit can now drop and incap them, let alone harvesting on the advanced planets.


I do understand though that sony wanted to give a reward to those invested fully in combat, to those who spent all their skill points to earn money through combat instead of having a side profession for money. Their investment now has a return value unlike before. Your wife may not be able to take on the ultra high uber mobs now...but as a straight TKM I was able to take on many mobs on TC...I do hope we get the razor knucklers shifted to normal crafting Id hate to see the master level weapon be something you have to go out of your way for...





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Ramona_Garcia
Fri Apr 29, 2005 5:57 am
#13

I am a master dancer/TKM. So far I see no reason to consider myself forced to take up an all-combat template. I can hunt stuff, I can fight, I can tank.



Ramona Garcia
Dancer
Neutron Pixies



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