Teras Kasi Archive
Thread: I dunno...has anyone noticed this? HUGE nerf imo.
Changed berserk to be a 75 point damage increase instead of double base damage
Most of the time I dont even use specials, just beserk. Doesn't this just totally destroy damage?
Hardly anyone uses specials, because they're all pretty much worthless. I mean unarmed combo 2, the master power tech "special"does what, 400 damage to all 3 pools/ big deal, I can do that in 2 seconds without the big ham damage.
They give us all this unarmed speed, but then it doesnt really affect our specials attack speed.
The only specials worth ever using as a teras kasi master are unarmed 3, the master precisison head hit (3* damage), and knockdown (pending potential nerf effects). Every other "special" is junk.
I'm officially ending my Teras Kasi training after I pick up this final skill box. I'll be halfway to Master, and a master of power tech.
I'm sick and tired of this abuse by the devs against what should be a very dangerous class.
Gillies - Tarquinas
We'll have to see what the net cumulative effects of this patch are on the TKA. They are nerfing zerk into the stone age, but to be fair, it's a novice brawler skill. It really shouldn't be the best skill in our arsenal. According to the patch notes, they're buffing the unarmed specials to do more damage, and decreasing overall HAM costs. It'll require a bit of testing, but if they did it right, TKAs will be much more fun to play because you'll have to (be able to) use more skills, rather than just KD*10, Zerk.
Now, if only our skills were all actually worth using...
My favorite macro? Force of will, combo1, body hit, leg hit, mind hit, combo 2, dizzy, dizzy, dizzy.
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Well Mr. Heavy, I can't agree with you more there, as far as WHAT they are doing to Berserk.
But if they don't compensate for it by boosting specials damage accordingly- then we're fooked as a class.
I'm not asking for more overall power then we had before, but the same.
Gillies- Teras Kasi Expert - Tarquinas
Hey guys dont worry too much.
I am currently 0/3/3/2 in TKA. The only time I even bother with Berserk is to take out a lair after finishing the mobs. If you try to use Berserk when big game hunting you are basically putting a gun to your head, trust me.
You are more effective opening with KD, then using the likes of Stun, Blind, Dizzy, Intimidate, Warcy, then reapply KD, then normal hits while reapplying KD as needed.
I was not a person that used the KD spam then berserk tactic, the above tactic is what I have relied on and it works just fine. Things have changed of course with the new patch. As long as HAM costs aren't too steep for KD then you should not worry about it at all.
Did anyone else read the part where they say style damaged has been increased? Did anyone read the part where they said that HAM costs apart from knockdown are being looked at?
Just curious.
/nod ![]()
And for the record, I was kidding about that move combo. It's the most ineffective combo I could think of ![]()