Teras Kasi Archive

Thread: I dunno...has anyone noticed this? HUGE nerf imo.

MysticLlamaHerder21
Tue Aug 12, 2003 2:37 pm
#1

Changed berserk to be a 75 point damage increase instead of double base damage



Most of the time I dont even use specials, just beserk. Doesn't this just totally destroy damage?

Thorez
Tue Aug 12, 2003 2:40 pm
#2

I think everyone here knows about it. They are going to nerf kd too fyi.
DarthMaul73
Tue Aug 12, 2003 2:45 pm
#3

Hardly anyone uses specials, because they're all pretty much worthless. I mean unarmed combo 2, the master power tech "special"does what, 400 damage to all 3 pools/ big deal, I can do that in 2 seconds without the big ham damage.


They give us all this unarmed speed, but then it doesnt really affect our specials attack speed.


The only specials worth ever using as a teras kasi master are unarmed 3, the master precisison head hit (3* damage), and knockdown (pending potential nerf effects). Every other "special" is junk.


I'm officially ending my Teras Kasi training after I pick up this final skill box. I'll be halfway to Master, and a master of power tech.


I'm sick and tired of this abuse by the devs against what should be a very dangerous class.


Gillies - Tarquinas




Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

Mister_Heavy
Tue Aug 12, 2003 2:47 pm
#4


We'll have to see what the net cumulative effects of this patch are on the TKA. They are nerfing zerk into the stone age, but to be fair, it's a novice brawler skill. It really shouldn't be the best skill in our arsenal. According to the patch notes, they're buffing the unarmed specials to do more damage, and decreasing overall HAM costs. It'll require a bit of testing, but if they did it right, TKAs will be much more fun to play because you'll have to (be able to) use more skills, rather than just KD*10, Zerk.


Now, if only our skills were all actually worth using...



My favorite macro? Force of will, combo1, body hit, leg hit, mind hit, combo 2, dizzy, dizzy, dizzy.





Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
DarthMaul73
Tue Aug 12, 2003 2:52 pm
#5

Well Mr. Heavy, I can't agree with you more there, as far as WHAT they are doing to Berserk.


But if they don't compensate for it by boosting specials damage accordingly- then we're fooked as a class.


I'm not asking for more overall power then we had before, but the same.


Gillies- Teras Kasi Expert - Tarquinas





Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

SoulDevourer
Tue Aug 12, 2003 2:55 pm
#6

I never use berserk... Too unreliable and can't use specials while berserk.



>Raktor>
Mentally Deranged Teras Kasi Tyrant
I eat babies, kittens and the babies of kittens.
MysticLlamaHerder21
Tue Aug 12, 2003 3:17 pm
#7

I think they're gonna turn tka into like damage over time or something. When you think about it, a sword should totally dish out more dmg, but exhaust them as well...
Gwarv
Tue Aug 12, 2003 3:27 pm
#8

Hey guys dont worry too much.


I am currently 0/3/3/2 in TKA. The only time I even bother with Berserk is to take out a lair after finishing the mobs. If you try to use Berserk when big game hunting you are basically putting a gun to your head, trust me.


You are more effective opening with KD, then using the likes of Stun, Blind, Dizzy, Intimidate, Warcy, then reapply KD, then normal hits while reapplying KD as needed.


I was not a person that used the KD spam then berserk tactic, the above tactic is what I have relied on and it works just fine. Things have changed of course with the new patch. As long as HAM costs aren't too steep for KD then you should not worry about it at all.

Selwynn
Tue Aug 12, 2003 3:28 pm
#9

Does anyone besides me read the positive things too, or does everyone just wake up each morning eager to pick out every negative or nerfing change they can find?

Did anyone else read the part where they say style damaged has been increased? Did anyone read the part where they said that HAM costs apart from knockdown are being looked at?

Just curious.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Selwynn
Tue Aug 12, 2003 3:29 pm
#10

PS - nod to Mr. Heavy - thank you!



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Mister_Heavy
Tue Aug 12, 2003 3:37 pm
#11

/nod


And for the record, I was kidding about that move combo. It's the most ineffective combo I could think of




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
RunemonIV
Tue Aug 12, 2003 3:49 pm
#12

i dont know man... i went on the test server to try out a new brawler unarmed and this is what i found... berserk dosent kill you as much anymore.. ( i had no knucklers and even if i did i wouldnt be able to use them they are tka only now) i could hit for 150 damage while berserked.. intimidate seemed to finally work.. warcry worked more than 20 percent of the time finally... couldnt see what effect lunge had because i was too low to fight humanoid mobs yet



Day one Veteran of the game.. just a little fed up.. /tiny
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