Teras Kasi Archive

Thread: Proposed Solution to Melee Problems

Orosc
Tue Aug 12, 2003 7:00 pm
#1

First problem is the kiting ability of all ranged weapon users. Large weapons, Such as rifles, should not be able to fire while running. And all weapons should have MASSIVE penalties while running away from your target.(shooting over 90 degress from your legs direction, Try even running while completely turned around, Shooting accurately like this is impossible) Something along the lines of maybe 1 in 10 shots being able to hit.


The next solution to this problem is to create a new skill mod, Weapon Movement Speed (Such as Rifle Movement Speed, Pistol Movement Speed, Unarmed Movement Speed) These can be diffrent depending on what weapon you are using (easier to run with nothing(unarmed) than a rifle, or even a carbine or pistol) and you even have bonuses to this with progression (I imagine a Teras Kasi Master can move slightly quicker than a brawler). Another solution along these lines if the devs are super lazy, is to be able to run faster while "Peace" mode. Very simple to implement, and can work for everyone


Another solution could be to have a shield (energy or physical doesnt matter..) That has massive protection (60%+ and stacks with armor) but doesnt allow the user to attack while its activated. Thus a brawler has a chance to get to a ranged without instantly dying. Another solution, for the quick fix, could simply be to dramatically increase toughness modifiers.(toughness 50 just doesnt seem to matter if your hit for over 1000) However this might not be needed once the new pvp dmg mods are implemented


Next is, pistoleer, They shold be able to kill any ranged user if they are both point blank, but should still lose out to anymelee of comparable rank. Unless the pistoleer is just a vastly superior player. No reason why a ranged class should be able to completely defeat melee only characters in melee, really defeats the purpose of a melee only proffession if they cannot win melee ranged fights.


Next, attacking while running. Enable it.


Knockdown, The update makes teras kasi Knockdown the most expensive HAM cost there is. Why Do Teras Kasi, Who have an ENTIRE skill line based upon using Balance be the least able to preform such manuevers, Also, they should have more Knockdown Defense.


Vibro Knucles, make them not decrease your range. Your paying out thewazoo in HAM costs, why does this lower range, while your at it fix the bug where melee always has a negative to their to-hit modifier.


Anyone else have any ideas to fix the class(es)?




What do I expect? A game that I paid $50 for and $15 a month to work.
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