Teras Kasi Archive
Thread: Please improve the TTM (Time to Nerf)
I actually think the changes to TKA are a good thing. Most out there complaining loudly are only upset because they cant solo deep Reds with very little risk to themselves anymore. Overall the patch is positive.
If you were one of those that didnt think knockdown was overpowered still or broken in some way you were fooling yourself.
The knockdown costs are a bit extreme....to the point where its not really a good skill anymore....but I can live with it.
What I am angry about is the "Time to Nerf an exploit". This has always been a huge problem in EQ. The top 5% of players take advantage of these things and it takes weeks or months for SOE to acknowlege it and fix it.
Which of you did NOT take advantage of Baz Nitches if you had knockdown? Which of you WONT take advantage of Nyms?
The fact is there are many TKA masters out there that Should Not Be! Oh you can respond saying "I worked hard for my TKA master status". Would you be a master today without knockdown and 4500XP per kill?
Imagine starting the tree from scratch today.....not having VK's untill TKA and after that not being able to generate 1/4 the XP/hour untill Master.
I'm also dissapointed in the testing at test center. I buy the argument that 100,000 or so players are going to uncover bugs that 1000 could not......but it didnt take me long to uncover 10 of the top new bugs without talking to a soul. Some of these bugs were even reported but still made it live.......I cant help but feel like a beta tester.
Yes....this is how all MORPG's have been. Well.....I've about had enough of that attitude. A basic philosophy somehere needs to change.
The correspondants are doing a supurb job at communication imho. The job is daunting. I have a hard time keeping up with my small corner of the galaxie let alone the entire thing. heck its hard enough keeping up with the dev tracker. But somthing needs to change and I would hope the correspondants bring that to the Emperor of SWG's attention!
Me
!
Yes.... Me, here...
Have KD and doesn't even know what a Buz Nitch is... Never encountered Nyms guys yet too...
Oh well, yes KD was overpowered before patch, but not because of it's HAM cost, only because it could be spammed... Setting a timer or not being able to use it against an opponent who's already on the ground was the solution (much like when you spam 3 berzerks, the firsts work and the second and third say you can't use it while Berzerk). Where's the problem with that ?
In fact Every moves of the game shouldn't be used twice in a row : more variety, and that's it...
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i'll agree KD was to powerful.. putting some kind of timer on it would have fixed that... however with these new changes soloin is considerably harder.i like most people don't want to spend our evening looking for a groups. and now its an absolute neccessity to be a good medic unless you want to spend most of your evening mediating and healing. we still suck at pvp and now suck at PvE. being good a PvE was our only advantage at this point, now we are lame for both types. from these changes its obvious the devs don't want us using any weapons, but the skills we have aren't powerful enough. we don't wear armor so we don't kill our speed and effiency, however now we just takemore of abeating and if we get more than one mob we are dead usually. this patch didn't just screw up TKA's, it screwed up other things. was this patch actually tested?
Amgine :-)