Teras Kasi Archive
Thread: An idea for TKA to make it a lot better...
What about this...
Adding an innate ability that a TKA gains over the course of one of the skill trees that progressively lowers the cost of specials???
I mean that would make sense right? as one begins to train their body, the moves they once found exhausting become less and less of a drain.
Sounds good but how far down does it go? Pre-Nerf lvls or better or now we are doing 400 ham at master instead of 600+? I do like the idea though and I give you props for it.
Sobec Anun'Ra
Kettemoor
I do take the VKs off and the HAM cost is higher with them off than it is with them on pre-nerf.
Sobec Anun'ra
Kettemoor
lol why do you guys keep saying that?
although maybe I can get a job with an ingenious idea such as this! ![]()
No, I don't. I'm just bored and don't feel like burning through three sets of knucks right now (fix that **edit** bug)
Psh, you can't get a job at SoE with ideas like that... You'd be helping the TKAs!
Now put that skill in the Pistoleer/BH tree, and you've got a winner (hell, put it in commando, none of their stuff works anyway, might as well throw 'em an ability so that other people will kill them and they definitely won't kill themselves).
I always thought it was SUPPOSED to do that anyway...how sad ![]()
/agree
if these stats are going to stay like this then SOMETHING needs to be done.
Has anyone heard anything about the CSR that said these ham costs were a mistake and that they are currently fixing it right now??
I hope that rumor is for real ![]()
Koozyo
VeganDago wrote:
gotta take those vks off man, before and after nerf was always the best thing to do width=16 height=16 border=0>
Vegan:
It's not like this is some new, big revelation. Most of us have been doing that since day one.
/boggle
That doesn't FIX the problem.