Teras Kasi Archive
Thread: /unarmedclaphands1
I'm going to rip from a couple of my other posts to express my opinion:
I became a TKA because I admired the way they could get up close and personal with angry mobs. As an ex-rifleman I was alway glad to have a TKA around.
All you blaster pumpers try going into the Tusken Raider fort without TKs throwing down some KDs.I've haven't been a fan of KD spamming because it isn't the most efficient way to kill mobs, But have you've ever triedstanding toe-to-toe with the Tusken Warlord without spamming a few KDs? Especially when you know the first 3 prolly won't land and hes gonna 1-shot you when he gets around to it. If I have to be the Ahole in the group that takes that risk, then I want to have my one good tool back.
And it should not come back hindered at all. If anything is should be better. I'm OK with VK hinderances because i am supposed to be unarmed but there is no need for me to kill myself unarmed
I've helped out lots of players by being the crowd control, thats what i liked about the game. Beating the crap outta tough mobs in tough places in big groups was fun, now I can't do that anymore. Theres not even a place for me in groups cause i'll tire myself out after every little fight.
I was in a cave similar to the Tusken Raider fort last night pre-nerf with 2 other TK masters and pets, and we got our asses kicked. We wouldn't even be able to take a group of 20 there now, so those places are now useless. Like it or not, TKAs with their KD were the workhorses for certain aspects of the game.
If they want to change it in PvP, fine. But I still say agunslinger shouldn't let me get that close to lay one on him. But don't cripple us against mobs with 10k HAM! What the hell are we supposed to do? Anyway,I tried it with a friend after the nerf today and I still knocked him down for about 20 secs. So what did it fix? He's lying there dizzy and I'm at half HAM for putting it on him. Find some way to fix KD in PvP but give it back so we can have a chance against Tuskens andevil ewoks.
And to any of you trolling riflemen, etc. that say we just need to use tactics now: being jumped by 3 yellow con aggros and holding them all down with KD for your group to whack them - that was tactics. Go back undercover 55m's out and rip off a few head and warning shots. KD is what we did.
Either they put it back or I'm looking for a new skill - cause after 4 KDs I might as well run around using /unarmedclaphands1.
IMHO,
Aurilius/Starsider/90k combat from TK master but thinking about becoming a dancer
SOE has added an new unarmed ability /unarmedbendover, you die but at least you get 1k exp for every mob that plants it boot up your ass.
May the Farce Be With You!
I just logged on and hit knockdown to see what it did. I didn't see the ham cost but I did see that all 3 of my stat bars dropped to HALF. I for the heck of it tried to it again and it said I didn't have enough pool points. I died soon after anyway. It was 220 for me with my VKs unequiped. That 220 is more than it costed me with my VKs equiped before the patch. Sorry for being on the band wagon and ranting. It makes me feel better. I sure hope that Q3-PO or someone in a similar position replies to us and OFFICIALLY informs us that it is bugged and not a nerf. Thanks for any attention you pay to this pathetic post
Sobec Anun'Ra
Kettemoor
p.s. I use unarmedhandclamping as much as possible![]()
Its OFFICIAL grab a pistol (you can twirl it soon) and join the crowd of ranged folks, melee is banned!
May The Farce Be With You!
LOL /unarmedclaphands1, that should make ppl ahh..... incap right away!
Good job there, it's nice to hear that some ppl try not to use knockdown and still get the job done hehe.
Right now everyone sounds like, without knockdown, you can't even fight a durni.
If you NEED to use knockdown even fightin' against a durni, you have some kinda problem there.
I know I didn't spend all this time leveling so I could go back to hunting durnis...
Yep, raiders are quite easy to take out with the lunge1/dizzy combo as is the case with most humanoids. In fact, 9 times out of 10 the humanoid won't even get back up after falling down. I suggest trying lunge1/dizzy on a dragonet. Doesn't work quite that well.
Hyakugojyuuichi wrote:
LOL /unarmedclaphands1, that should make ppl ahh..... incap right away!
that will incap 'em laughin' ya got that right!