Teras Kasi Archive
Thread: Specifically how they Borked TKA, and education for ignorant Devs
1. You must use VK's as a TKA. The armor pierce value of hands is 0 and VK's are 1, so unless if the foe is armored you do 50% more damage with VK's, and if its unarmed you do 25% more damage. These multiply whatever the base damage differences are for hands v. VK's, and it appears as if sliced VK's are faster than no weapon at all. Barehand damage is woefully inadequate from a downtime standpoint as your damage per second from style multiplers and the penalty you take from HAM on them does not beat out autoattack from VK's, nor is barehand damage sufficient on its own to have any reasonable downtime fighting even cons.
2. HAM costs on VK's are still absurd, and you must autoattack. The only point to doing a special with a VK is if you decide the side effect is worth the HAM damage you recieve. Most of the time this is not the case.
3. Defesne via knockdown is now unviable- 3 shots with knockdown and I am dead, barehanded and naked. The devs completely screwed up here. They could have eliminated the abuse which is knockdown stacking which would have prevented people from layering it on and forced them to time knockdowns. Instead they made it so that knockdown is worthless in PvE and probably a risky move for PvP as it hurts you so very much. None of the other specials considering their HAM cost really amount to much in the way of defense, requiring you to land several combos in an barhanded sequence to observe any level of protection from a single creature.
4. Defense by damage output is now unviable. Used to be you could kill it faster with zerk damage than it did you, resulting in lower downtime, but they nerfed zerk making it worthless too.
5. The only defense for a TKA now is bulk armor. But with HAM costs being at nosebleed levels for VKs naked, using armor only further compounds the HAM problem.
As a direct result of these nerfs with the remaining broken HAM costs of VK's, we now play a class which is most effective wearing composite armor and autoattacking with vibroknucklers. This is incredibly, mind numblingly boring. You can increase your downtime and use specials if you like to alleviate the boredom.
Compare this to pistol use. I also have pistol...with a scout blaster and healthshot 1 and 2 I can just pop a red con bantha, run in a big cirlce, and it never catches me and bleeds to death. Kiting marksmen still with little to no mental effort or feats of dexterity can with zero personal risk take down creatures far above their level solo. Brawlers get the short end of the stick with this nerf sequence.
I am so very upset with the direction SOE took here--nerfing the few things that work in TKA without fixing anything that was broken---I am seriously looking for another game. I was not using knockdown spam. I was missioning against white/yellow con lairs prior to this, and this kind of game is ruined by the present state of TKA. If I stick with this game, Ill probably junk my TKA and make him a crafter.