Teras Kasi Archive

Thread: Venting Intimidate

gundlord
Sun Oct 05, 2003 1:02 pm
#1

For those that are higher up in the TKA tree, does intimidate increase in percentage to land or will I always see a 20-30% that I'll land it. Starting to get very frusterating. I kill myself 80% of the time trying to stick intimidate on my target


~Racey Rayz

Setis
Sun Oct 05, 2003 1:59 pm
#2

Intimidate2 is the best thing since sliced bread on commandos and bounty hunters I've found.



Lt. Colonel Setis Dagre of the Rebel Alliance
Teras Kasi Master/Master Brawler/Master Medic
Tempest
RETIRED, currently residing in Vana'diel, Fenrir server
evetsleep
Sun Oct 05, 2003 3:04 pm
#3

It seems to work no better then when you got it as a regular brawler. I got myself a quick trip to the cloning center last night while I was hunting Baz's because intimidate was failing 7 or 8 times in a row (I would say it was intimidate that killed me rather then the baz's....seeing that I did all the work for them).





Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




Drakronis
Sun Oct 05, 2003 6:06 pm
#4

The only way you gain a better chance to intimidate is from intimidate mods. You gain +20 to intimidation at master brawler and also the intimidate2 skill. You also may be able to find some skill mod enhancements which increase your intimidation skill.
Karlithas
Sun Oct 05, 2003 8:45 pm
#5

Master Brawler gets +20 intimindate mode as well as /intimindate2.


Intimindate2 is a skill that I would recommand dearly to all TKA's out there. It lasts way longer than /intimindate1 and it has a higher rate of success, and it has a 30m range.


It is pretty much the only reason I got master brawler for, and I am enjoying every bit of it.





Ethius A'Paw - TKA - Starsider
Odogon
Sun Oct 05, 2003 8:49 pm
#6

I had Intimidate2 before dumping master brawler and yes it lasts longer but I still found it failing usually 2-4 times in a row before landing. I'd say about 1/3 of the time it would land immediately but the other 2/3 it would take a few tries.


Since getting rid of master brawler and going back to int2, I barely notice a difference.

Valkari-TKM
Sun Oct 05, 2003 10:49 pm
#7

i miss intimidate 2 =/


too bad there isn't intimidate 3 available for people at master elite professions /shrug




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Adasi
Mon Oct 06, 2003 4:17 am
#8

Intimidate can be extremely frustrating I completely agree. But to play devil's advocate here, it is a very powerful debuff. That being said I'm of the mind that the failure rate is probably about right. Don't get me wrong though, I've **edit** near killed myself way to many times trying to get it to land..though when it does stick the mob is through. Wouldn't say no to an increase in success rate though
Louis_Cypher
Mon Oct 06, 2003 5:35 am
#9

Not sure what the exact rate that it is supposed to successfully be cast but if it was even at 50% for a non master brawler brawler like a TKM , I'd be surprised.


But a half a chance to fire off a skill at a master of a elite brawler profession wouldn't seem misguided to me, could make it 80 - 90% with master brawler bonus, fine with me.



I have added skill enhancements to clothing that add up to +10 to intimidate and I've never noticed the differencein successful landings myself.

Podotry
Mon Oct 06, 2003 6:19 am
#10

Really? I didn't know you could add enhancements to clothes. I thought that was broke. Is it fixed now?





Wrecx Baker

TKA Novice 2,2,2,2
Medical 2,3,2,0
Master Scout

"Tyler says use soap"
Mister_Heavy
Mon Oct 06, 2003 11:37 am
#11

It'd be nice if they would give all elite melee professions a bonus to intimidate at the master box.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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