Teras Kasi Archive
Thread: Bolas and other throwable martial arts weapons
The major thing that makes the combat system crap is that all players run at the same speed, npcs run upwards 15% faster than a player. True this is a game, but some speed variations would be useful and/or change burst run so its more of a stamina bar, so you can do your own burst runs. Just by changing burst run to be more effective would make us a bit more viable in pvp.
uh remember guys....
Teras Kasi isn't martial arts, it may be a star wars form of it, but the form may call for no weapons of any kind....frankly i'm surprised we have knucklers.
Zerous wrote:
uh remember guys....
Teras Kasi isn't martial arts,
BWAHAHA!
Scizzot wrote:
why not just add dragon punches, fireballs, and super fast chun li kicks ? i mean common who the hell wants to punch when you can throw a kamehameha fireball for 9800 damage every second ????!?!?
hey dont forget the hadouken!
lol even funnier what about a raging demon attack we can get off once we close the gap to our ranged guys only available at master
Scizzot wrote:
why not just add dragon punches, fireballs, and super fast chun li kicks ? i mean common who the hell wants to punch when you can throw a kamehameha fireball for 9800 damage every second ????!?!?
What a wonderful response to a serious post. I suggest that we get a way to stop people's movement from range for a few seconds, and you go off and make a straw man argument that you can then shoot down. Lovely, mature response there. No wonder you don't get more response from devs. . .
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