Teras Kasi Archive
Thread: TKA needs different dmg types badly.
TKAs need different dmg types on the VK or fists , there had to be a way. If you go to Dathomir there are countless monsters that have 100% melee resistance which means we can NOT fight them ever. We cant switch to a different weapon to change the damage type and VK just as bare fists are kinetic damage type only.
We need help here.
avoid seething bols 75%, grauls 50% for regular, andmauler 75% theres a few others but most things usually have weak kinetic so just know when to burst run.
but a blast damage or another alternative like every other combat class has would be nice
I feel all brawler professions need more choices of damage types. And I'm only just a TKM.
You see a new creature that gets dropped in the game, first thing I do is check the armor and it's resists.
Doesn't really matter though, since if it has ar2 and high kinetic resistance I would just pass on it.
If it had a vuln to say electric or cold and we did actually had a variety of damage types to choose from, I could then start to plan a attack using the best weapon I happened to have , instead of knowing it just was meant for a brawler "class" er.. profession.
I meantthat it wasn't meant for our profession, instead of having a fair chance.
It has been mentioned a number of times by the DEVs (search the DEV posts if you want proof...I don't feel like digging it up) that they are looking at adding additional melee weapons, which include additional VBKs (which was mention specifically I believe).