Teras Kasi Archive

Thread: Yet another Anti-Kite thread.

Momoku
Sun Oct 05, 2003 7:31 pm
#1

I've been reading all this stuff about throwing knives and the like, and I agree with the people against it, because we are: Unarmed Fighters. However, Kiteing will never go away, unless we create some sort of special, not a weapon, to combat this. Now there have been tackle ideas, but I think we could do something even cooler. To close the gap, we would need a move that created a small burst run, and then a move that knocked the opponate to the ground. For instance, think of sprinting up behind someone, grabing the back of their head with your hand, and smashing their face into the ground. The end result should, put to formula, look like this: KD2 + Burst Run = "Fambaa Faceplant" Flames, sugestions, or comments.

mega3113
Sun Oct 05, 2003 7:48 pm
#2

Or they could have intimidate slow the target down as well as lower their damage. I also think that an area effect intimidate would help the melee'ers tanking situation.
Odogon
Sun Oct 05, 2003 8:54 pm
#3

I like that idea. I've been thinking lately that we should be able to run just a bit faster than anyone carrying a weapon to help us actually catch someone running from us while shooting. Makes sense in the physical world that we could run faster since we aren't carrying a heavy, awkward rifle/flamethrower/etc. etc. Drives me nuts to be standing on top of a guy I just knocked down only to get that damned "target is too far away" message then to see that he is now runningaway while shooting. I start running after him but can never catch up. It's like a bad dream.
Valkari-TKM
Sun Oct 05, 2003 10:45 pm
#4

i like throwing knifes more then your idea...sorry



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Zoltah
Sun Oct 05, 2003 11:11 pm
#5

lunge has a 15m range, and they will be increasing our range soon.


We get a KD/dizzy that makes people fall down and stay down.


They are decreasing the KD timer soon so that we'll be able to use lunge even more often for the stubborn people who won't fall down and stay that way.


I don't really see how you guys get kited so often. It might happen to me once in 10-20 fights, and when it does happen you can just wear the person down by hiding behind things while you wait on the timer to go off on lunge and kd so you can try again.

Valkari-TKM
Sun Oct 05, 2003 11:23 pm
#6






Zoltah wrote:

lunge has a 15m range, and they will be increasing our range soon.


We get a KD/dizzy that makes people fall down and stay down.


They are decreasing the KD timer soon so that we'll be able to use lunge even more often for the stubborn people who won't fall down and stay that way.


I don't really see how you guys get kited so often. It might happen to me once in 10-20 fights, and when it does happen you can just wear the person down by hiding behind things while you wait on the timer to go off on lunge and kd so you can try again.





i still like throwing knives idea.



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Zoltah
Mon Oct 06, 2003 7:05 am
#7






Valkari-TKM wrote:

i still like throwing knives idea.





Podotry
Mon Oct 06, 2003 7:32 am
#8

I thought the tackle idea was good as well, but a burst run KD that would require less work for the DEVs with the same effect. Good idea.



Wrecx Baker

TKA Novice 2,2,2,2
Medical 2,3,2,0
Master Scout

"Tyler says use soap"
mochloD
Mon Oct 06, 2003 8:54 am
#9

NO KNIVES


NO SHURIKENS


we are not ninjas. Take off your vk's, use unarmedlunge and then KD2 unarmedhit3 them to death. Unarmedlunge works on the move, just remember to save your burst run and use it wisely.




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

StarFrogger
Mon Oct 06, 2003 9:01 am
#10

perhaps some kind of whip/lariat to rope them doggies who run like cowards
Freon77
Mon Oct 06, 2003 10:12 am
#11

I have become the master of angles.

/rundown!
RicoUnderwood
Mon Oct 06, 2003 11:18 am
#12

Teras Kasi = Monk with hidden agendas


Teras Kasi does not = ninja turtle



Ok that out of the way I tend to agree with several other ideas here. The posts is one. A working way to burst to the oppnent and stop them is not out of the question. Gunfighter has stopping shot, so its not out of the question to give another class a similar skill.


The area intimidate at intimidate 2 is a cool idea. I may go master brawler if they implement something like that, lol.





Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

aSHARK8me
Mon Oct 06, 2003 11:30 am
#13

I agree we have everything we need not to be kited. And thier making it easier for us! I just dont except a duel unless im standing next to the guy anyway, or unless im in a building.



R


Rothgarr


"What... is the air speed velocity of an unladen sparrow?"

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