Teras Kasi Archive
Thread: DoTs for TKA and penatly for kiter.
1) TKA need bleed styles.
2) More penalty forKitting needed.
I was thinking of a way to bring much needed DoTs(Bleed styles) into tka line and add a little penalty to ranged profession who choose to kite.
Here is proposed change to semi-useful styles we already have:
Add new BrokenBone! effect to BodyHit1,LegHit1 and HeadHit1.
BodyHit1 - BrokenBone!1 (health bleed + health wounds)
LegHit1 - BrokenBone!2 (action bleed + action wounds)
HeadHit1 - BrokenBone!3 (mind bleed + mind wounds)
If you manage to get in range and land a style with BrokenBone! effect, target does not take any damage as long as it doesn't run. As soon as they start to run with BrokenBone! they start to bleed and take heavy wounds damage.
Many of us feel that once tka gets in melee range vs. marksmanfight should be over in few seconds. With KD nerf and dizzy nerf to come it's getting harder and harder to keep a target from running away from fight or kitting you.
If markman makes a mistake and lets TKA get in melee range, fight should stay in melee range IMO.
yes/no ?
What you all think ? ideas ?
How about at master we get "Dim Mak", don't know if it's spelled right. Not recieved until master level.It bleeds the any or all of the secondary stats(if only one mind would be most applicable), or causes wounds to secondary stats until it gets healed. Better yet make us quest for it. Find a master on some planet and prove ourselves to get it.You do it to thesecondary stats to simulate the fabled effect where the person feels fine until they fall over dead. Maybe with very slow bleed to primary stats so there is an outward sign something is wrong. At same time someone would have to be given an ability to fix this. Maybe dancersand musciansor entertaining healing lines. Give them a flag that only muscians or dancers can see.
"You do it to thesecondary stats to simulate the fabled effect where the person feels fine until they fall over dead"
that is the best idea ever some kiter gets hit and as the kill us they start to leave then WHAM they keel right on over never knew what hit him, next thing they know they are waking up in the clone center to our smiling faces!!! lol
Thanks! I kinda felt that way too. I wouldn't even care if it was hugely expensive in HAM cost since it really shouldn't be used that often. Or you could make a prereq for it power boost before you were allowed to use it to signify the high level of focus necessary to pull the move off.
I also like the idea that the difference between TK and Melee weapons is the bleed attacks. Right now TK is the king of the melee, so I'd rather leave the weapon users something.
-Jeff
i really havent talked to anyone about this so ill ask...
While doing jax missions on endor to get herb meat for my advanced stimms i noticed that about 1 in 20 fightsi would make them bleed when i did unarmed 3. Now i know my my giant crystal snake poisons but he does not make things bleed.
Is this some random fluke seeing how it doesnt happen much and onlywith Jax on endor
Crak pot,
I don't think your going crazy. I too have seen weird things happen with Unarmed hit 3
Although i never got a bleed out of it. Yesterday i testing damage of just single hit on a friend. I used Unarmed 3 and then peace.
First time i hit her it did the normal damage...but it also caused +blind+
While fighting Bazz's on Dathomir i hit one and it caused a +dizzy+
I wonder if it has a remote chance of doing a random type of thing such as a bleed.
Syl