Teras Kasi Archive

Thread: TKA Knockdown change Good change, BAD bug.

MarcLax27
Thu Sep 04, 2003 7:46 am
#1

When you something has the knockdown immunity timer on it and you go to knock it down again, you get charged the full HAM cost for the special but you do no attack or damage to the target. The target has no icon showing that it has a 30 second immunity to knockdown either.


The change is good because the HAM cost has been restored to almost normal and the attack is decently damaging, (though it should be the #1 damaging special in the game, it's still dwarfed by quite a few ranged attacks).


Either way, we should not be charged an additional 350 HAM to throw a knockdown attempt when it does nothing. Knockdown either needs to be checked for BEFORE the special is registered and we are expending HAM or it has to go through and do damage but no stacking knockdown effect. I would be more than pleased with either of these options but I just killed myself before testing this out and you can spam away your entire HAM bar on a target with KD immunity and not do a single point of damage to them.


Thanks for your concern, I hope this can be fixed promptly.




Han didn't shoot first ... because Greedo never shot at all.
Brainie
Thu Sep 04, 2003 7:49 am
#2

yea but the problem is you cant no longer stop running enemies - if you can..tell me


gilseed
Thu Sep 04, 2003 7:50 am
#3

this has been the way for a while now. kd cost so much that NOT kd'ing an opponent should not cost us that big chunk of HAM. i wont hold my breath for a 'fix'.

KamronKaii
Thu Sep 04, 2003 7:50 am
#4

You might wanna post this on the development board. From what I understand, the devs rarely if ever check the profession boards.


Zhenya
Thu Sep 04, 2003 7:51 am
#5

KD that failed to knockdown still applies damage and therefore has a HAM cost.
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