Teras Kasi Archive

Thread: Blind/Stun/Hit kept me from constant cloning...

Grouf
Thu Sep 04, 2003 9:59 am
#1

This patch will most likely be frustrating some of you at this point as it was me.


Give the Blind/Stun/Hit combo a chance and see how you do. Give up on knockdown for a bit,, this patch definetly requires a change in tactics to get you back where you were yesterday (or close to it). I'm sure there are other just as useful combos or even better ones so please let us in on what you find.


If you want constant knockdowns with no damage I'm afraid you just aren't going to be happy, but that is a thing of the past. I was cussing up a storm till I played around a bit and actually ended up pretty happy with what we have now.


Good Luck!
Grouf

Menoetius
Thu Sep 04, 2003 10:05 am
#2

Give them all 3, stun/blind/dizzy.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
zorgath
Thu Sep 04, 2003 10:11 am
#3

ive been using this for ever. its the best way i think i can actually try to reduce damage. throw in an intimidation every once in a while too(seems to only work good after you actually hurt them a bit). ive been taking much less damage because of this.
cilled
Thu Sep 04, 2003 10:15 am
#4

Blind Stun and Dizzy do help a good deal, still not very helpful when I am tanking multiple targets for a group because I am relegated to KD the opponents as I can so I do not have multiple on me but with the new 30 sec timer I still end up dead unless my mind doesn't get tagged. I just delay the inevitable with KD now since it no longer serves as a sufficient crowd control or defense for us.



Thank goodness for stim c lol



Cilled Arack TKA 2/3/4/3 Medic 4/3/4/4 CH 1/2/0/1

Jambolaya
Thu Sep 04, 2003 10:19 am
#5






Menoetius wrote:

Give them all 3, stun/blind/dizzy.




Plus intimidate.



---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
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