Teras Kasi Archive
Thread: A TKM's objective view of the patch...lots of statistics
First off, let me say that this patch isn't that bad...i still soloed GBN's without my pets and did it faster than i used to. Also, let me say I'm not completely satisfied with the ham costs on a vk equipped kd nor the ham costs in general ontargeted hits--- think they should all be reduced by 25-50% percent ham cost ---and unarmed hit 3 --- think it should be reduced by 25-35% ham cost ---. Now for the statistics. I also want an across the board reduction in most attacks but I don't think it is likely to happen. This is at least a good start. I am happy with MOST of the damage.
My character is a trandoshan TK master that will one day master ch (at 3/2/1/0 now) and is a 4/3/4/0 medic.
My stats post-patch:
+165 unarmed accuracy
+200 unarmed damage
+57 unarmed toughness
+120 unarmed speed
All damage/ham costs are done with the following stats 775/600/700/775/300/300/1000/500/600 and with the following vk --- 40-171 58/48/31. All damage is calculated pre resistance/ap.
Unarmed hits
Unarmed hit 1 - 1000 average damage for 46 ham cost with vk's and 640 average damage for 14 ham without
Unarmed hit 2 - 1400 average damage for 96 ham cost with vk's and 960 average damage for 29 ham without
Unarmed hit 3 - 1800 average damage for 211 ham cost with vk's and 1300 average damage for 66 ham without
Unarmed combos
Unarmed combo 1 - 1150 average damage for 116 ham cost with vk's and 810 average damage for 36 ham without
Unarmed combo 2 - completely bugged; no damage difference w/ or w/out vk's; has a roughly 40% chance to do 300-400 damage to each pool. 50 ham cost without and 166 ham cost with vk's.
Targeted attacks
Unarmed body hit - 650 damage for 141 ham with and 480 damage for 44 ham without.
Unarmed leg hit - 800 damage for 141 ham with and 650 damage for 44 ham without.
Unarmed head hit - 1100 damage for 166 ham with and 810 damage for 50 ham without.
Posture change attacks
Unarmed lunge 1 - effectively no damage. 235 ham with and 74 ham without.
Unarmed kd 1 - 900 damage for 333 ham with and 570 damage for 103 ham without
Unarmed kd 2 - 1200 damage for 378 ham with and 823 damage for 122 ham without
Multi-target attacks
Unarmed Spin 1 - 650 damage for 69 ham with and 480 damage for 21 ham without
Unarmed Spin 2 - 900 damage for 164 ham with and 650 damage for 50 ham without.
Status effect attacks
Unarmed Stun - 950 damage for 69 ham with and 650 damage for 21 ham without
Unarmed dizzy - 860 damage for 93 ham with and 600 damage for 29 ham without
Unarmed blind - 900 damage for 69 ham with and 650 damage for 21 ham without
320 average damage without vk's and 450 average with vk's.
Range has not changed since before the patch. VK's still show 3 meter range. I assume this is a oversight as well as the combo 2.
my findings on multipliers are this...corresponding to the order i listed them above
2
3
4
2.5
borked
1.5
2
2.5
0
1.75
2.5
1.5
2
2
1.75-2
2
First off let me say that i am happy about all the changes except for one.
/begin whine:
Knockdown effective for 5 secs....../sigh
This dramatically increases the difficulty against things that pack and hit for 200+ damage per shot.
This was probally put in for PvP, and if it was just that that was affected, I would understand cause it is a pretty cheap move in PvP. *I've given itmore than I've gotten it but still......
But for PvE, it is gonna be tough....
/end whine
Other than that its nice to see everything else