Teras Kasi Archive

Thread: A TKM's objective view of the patch...lots of statistics

Zarne
Thu Sep 04, 2003 9:18 am
#1

First off, let me say that this patch isn't that bad...i still soloed GBN's without my pets and did it faster than i used to. Also, let me say I'm not completely satisfied with the ham costs on a vk equipped kd nor the ham costs in general ontargeted hits--- think they should all be reduced by 25-50% percent ham cost ---and unarmed hit 3 --- think it should be reduced by 25-35% ham cost ---. Now for the statistics. I also want an across the board reduction in most attacks but I don't think it is likely to happen. This is at least a good start. I am happy with MOST of the damage.


My character is a trandoshan TK master that will one day master ch (at 3/2/1/0 now) and is a 4/3/4/0 medic.


My stats post-patch:


+165 unarmed accuracy


+200 unarmed damage


+57 unarmed toughness


+120 unarmed speed


All damage/ham costs are done with the following stats 775/600/700/775/300/300/1000/500/600 and with the following vk --- 40-171 58/48/31. All damage is calculated pre resistance/ap.


Unarmed hits


Unarmed hit 1 - 1000 average damage for 46 ham cost with vk's and 640 average damage for 14 ham without


Unarmed hit 2 - 1400 average damage for 96 ham cost with vk's and 960 average damage for 29 ham without


Unarmed hit 3 - 1800 average damage for 211 ham cost with vk's and 1300 average damage for 66 ham without


Unarmed combos


Unarmed combo 1 - 1150 average damage for 116 ham cost with vk's and 810 average damage for 36 ham without


Unarmed combo 2 - completely bugged; no damage difference w/ or w/out vk's; has a roughly 40% chance to do 300-400 damage to each pool. 50 ham cost without and 166 ham cost with vk's.


Targeted attacks


Unarmed body hit - 650 damage for 141 ham with and 480 damage for 44 ham without.


Unarmed leg hit - 800 damage for 141 ham with and 650 damage for 44 ham without.


Unarmed head hit - 1100 damage for 166 ham with and 810 damage for 50 ham without.


Posture change attacks


Unarmed lunge 1 - effectively no damage. 235 ham with and 74 ham without.


Unarmed kd 1 - 900 damage for 333 ham with and 570 damage for 103 ham without


Unarmed kd 2 - 1200 damage for 378 ham with and 823 damage for 122 ham without


Multi-target attacks


Unarmed Spin 1 - 650 damage for 69 ham with and 480 damage for 21 ham without


Unarmed Spin 2 - 900 damage for 164 ham with and 650 damage for 50 ham without.


Status effect attacks


Unarmed Stun - 950 damage for 69 ham with and 650 damage for 21 ham without


Unarmed dizzy - 860 damage for 93 ham with and 600 damage for 29 ham without


Unarmed blind - 900 damage for 69 ham with and 650 damage for 21 ham without




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Zarne
Thu Sep 04, 2003 9:27 am
#2

320 average damage without vk's and 450 average with vk's.


Range has not changed since before the patch. VK's still show 3 meter range. I assume this is a oversight as well as the combo 2.




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Zarne
Thu Sep 04, 2003 9:34 am
#3

my findings on multipliers are this...corresponding to the order i listed them above


2
3
4


2.5
borked


1.5
2
2.5


0
1.75
2.5


1.5
2


2
1.75-2
2




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
AMIEL
Thu Sep 04, 2003 10:03 am
#4

how about bezerk? 375 i guess
Zhenya
Thu Sep 04, 2003 10:13 am
#5

keep in mind one point - VK might have to be remade. anyone saw stats on VK that were made after the patch?
Zarne
Thu Sep 04, 2003 10:19 am
#6

berserk hasn't changed and intimidate is half the range it used to be.



Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Dhiago
Thu Sep 04, 2003 10:51 am
#7

So going by these stats, can I assume that using VK's is now worse than not using VK's? I mean, without VK's you do 2/3 the damage for 1/3 the HAM cost. That's a pretty good trade off if you ask me. Yeh it takes a little longer to kill the mob, but the extra damage you take will be offset by the fact that you aren't killing yourself.



Dhiago Elossi
Master Doctor
Teras Kasi 3/3/3/3
Novice Scout Extraordinaire
Lowca Server

"Oh that's just what we need...a Druish Princess"
r3dh3d
Thu Sep 04, 2003 11:10 am
#8

First off let me say that i am happy about all the changes except for one.


/begin whine:


Knockdown effective for 5 secs....../sigh


This dramatically increases the difficulty against things that pack and hit for 200+ damage per shot.


This was probally put in for PvP, and if it was just that that was affected, I would understand cause it is a pretty cheap move in PvP. *I've given itmore than I've gotten it but still......


But for PvE, it is gonna be tough....


/end whine


Other than that its nice to see everything else




Kadin Starstrider

Resident of Death Valley City, Dantooine
Zarne
Thu Sep 04, 2003 11:11 am
#9

Your results will vary. I have one of the better vk's on my server. Also, this stats do not include ap levels. VK has ap 1 which means my knuckler will do twice to thrice the damage and frankly, I take more damage in doubling the time it takes me to kill something than i would save on ham costs. Also figure I have a doctor friend to make my ham costs nearly non-existant.



Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
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