Teras Kasi Archive

Thread: Petition to reinstate the 15 second KD timer, at least until Holo's new idea is implemented

Afra_Lyon
Thu Sep 04, 2003 2:54 pm
#1

Alright, so I log on today to check out the changes to our class. In my opinion, the KD timer is a success. It was cheap to chain a bunch of KD's on the mob and attack with impunity. However, I was angered to find that KD now only gives about a 5 second delay in attacks, instead of the 15 second delay pre-patch. This delay is a necessary element in the KD move. It is essentially why we perform it.


I figured that the KD timer would mean that we would be hit for 15 seconds before we could use it again. I can handle that, since most of the time I only kill mobs that i can kill in 30 seconds or less (I'm 0/4/4/3). Now, however, we are forced to sit and take it for 25 seconds, without an increase in our defenses. I'm sorry, but a mob attacking for 25 seconds hitting for 100 HAM will kill us. So this petition is for a reinstatement of the 15 second delay, at least until they implement Holo's Tank idea (which I think is really good and everyone should check out by following the Dev Tracker).


PS: Holo, if you read this, you never did answer my question: Why were VK ranges only extended to 5m instead of the 8m range we get without VKs?




Shale Relyt: Heavy Hammerman/Ranger, Kauri
Osritro Ostusx: TKA/Doctor, Valcyn
Rascal: Sniper/CH, Ahazi

"A man convinced against his will is of his own mind still."
Mariola
Thu Sep 04, 2003 3:03 pm
#2

I can't agree more with that. Now as it stands, knockdown is useless. We really need this move to work, it's part of what teras Kasi are all about.


I have another complain on top of this one that never got adressed... why is it that the dizzy moves (unarmed dizzy and knockdown 2) never work? I have yet to see a mob stand up and fall again after being hit with dizzy. Will this get fixed?

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