Teras Kasi Archive
Thread: TKA dodging, blocking, counter-attacking
We need these bad, and we all know it. Let's take a look at how melee compares to similar ranged classes.
Polearm +20 block -------Rifle +20 block
2hand + 20 counter ------- Carbine +20 counter
1hand +20 dodge ---------- Pistol +20 dodge
unarmed JACK ------------- ranged support skills nothing
We are paired with a non-elite class in this case, sooo lame.
Even ranged classes get these mods the same as melee does, but we get left with nothing at all.
I propose that melee gets double on all of these mods and TKA gets a combination of all of them, not specializing at all. Thus melee would have an advantage over it's coresponding ranged class AND unarmed would get some of all of the skills. For example:
Polearm +40 block ------- Rifle +20 block
2hand + 40 counter ------- Carbine +20 counter
1hand +40 dodge ---------- Pistol +20 dodge
unarmed+10 block +10 counter +10 dodge------------- ranged support skills nothing
The numbers of course could be tweaked to perfection, but the idea still stands, this would give us some options, but still keep balance between melee classes.
My 2 cents.