Teras Kasi Archive

Thread: Teras Kasi Combos!

Metteec
Thu Sep 04, 2003 3:35 pm
#1

All right, here is my idea of the week. When I think of a Teras Kasi, I think back to those 2D side scrolling fighting games like Mortal Combat, Street Fighter, Virtual Fighter, etc. If you remember in games such as these, a successful roll of special moves would reward the user with a special attack.

So, let’s put this into perspective. What if for a special combination of moves like Unarmed Combo I + Unarmed Dizzy + Unarmed Stun + Unarmed Combo I would trigger a special attack after using the basic attacks. The special attacks would do a significant amount of damage and also carry a useful bonus for initiating it.

Upon completion of a combo in order with out interruption, the Teras Kasi would throw the special move on the next regular attack. If the next attack is not a regular one, the combo is wasted (in some cases, if you fail a combo, it will leave you extremely drained). Each should have their own animation.

Here are some ideas:
Lunge = L, Knockdown = K, Stun = S, Dizzy = D, Blind = B, Hit = H, Combo = C, Warcry = W, Intimidate = I, Berserk = Berz.

Flaming Nuna:
K1 + D + S + S + H2 + L1 (Enemy takes an additional 25% damage for 30 seconds, in addition to 600 damage).

Supernova:
H1 + H2 + H3 (1000 damage)

Flying Kick:
D + D + D + S + B + H3 (Enemy is knocked back 10 meters and placed unconscious for one minute or until damage is taken)

Ewok Ritual:
W + C1 + C2 + I + L1 (Convert 400 Health and Action into 200 mind instantly)

Complete Focus:
D + S + D + S + K1 + K2 + K1 + S + H1 + H1 + I + C1 + C1 + C2 + Berz (Take 300 HAM damage, but gain a 350% damage bonus for 45 seconds)

Claw of the Boar Wolf:
H3 + H3 + H2 + D + S + D + C1 + C2 + C1 + H3 + H3 (500 damage every 15 seconds for 120 seconds)

Broken Kheedu:
L1 + L1 + L1 + L1 + B + S (Ensnare Target by 50% for 120 seconds)

Immortalis:
L2 + L1 + D + L1 + W + W + W (Invulnerability for 45 seconds)

Steel Skin:
H1 + I + I + W + B + B + B + K1 + K2 + S + C2 + C2 (Teras Kasi become AC3 Resist All 80% for 120 seconds but all HAM values are brought to 1 and recieves a -60% bonus to damage inflicted)

I am sure you guys get the idea of what I am talking about... Comments, Suggestions?

Metteec Xenocaw the Trandoshan of [TKO] Teras Kasi Order
Master Teras Kasi and Master Creature Handler
Member of the Rebel Alliance on Bria
BlackReign1004
Thu Sep 04, 2003 5:27 pm
#2

Pistoleers would whine


Besides were playing starwars not Killer Instinct

FujinSho
Thu Sep 04, 2003 5:38 pm
#3

haha i love the idea! but u know, the devs said at one point that we shouldn't be chaining out specials together, it's just not their 'concept' of the class...



-------------------------------------------------------
Guri Aensland
TKA Master
[FIST] of Valcyn
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