Teras Kasi Archive
Thread: Additional Unarmed Weps
Would you use any of the below weapons instead of your Vibroknucklers? Or would it depend on skill level and/or situation?
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Stun Gauntlets
Stun Damage, AP0
45-134, 1.7, Medium/Low HAM
ElectroKnuckles
Electricity Damage, AP0
30-80, 2.0 Speed, Medium HAM
Knuckleduster
Kinetic Damage, AP1
50-150, 4.7 Speed, High HAM
Steel Ringed Gloves
Kinetic Damage, AP0
25-75, 2.3 Speed, Very Low HAM
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Adamantium Infused Bone Structured Claws
500 - 1000dmg 1.0 spd
AP3
A guy can dream can't he ?
Adamantium Infused Bone Structured Claws
500 - 1000dmg 1.0 spd
AP3
Dream the dream
Were martial artists, sod the electronics ![]()
We should have bo staves, nunchakas, katars, tonfa, anything like that. And (dreaming) shuriken. maybe a fan ![]()
Ideally we'd need no weapons at all but this is a game and we need to be invoved in the player economy. But in that case at least keep it to traditional martial arts weapons. The one exception perhaps should be one vibro weapon, and its purpose to have some form of armour piercing, and a weapon that has some attack form other than kinetic.
However the shuriken, armour piercing, and non kinetic weapons would give us abilities we currently lack, and as I've said before I feel TK are already a very powerful class, so I really would like to see an Advanced TK profession to enable us to pay for any extra abilities we get. Otherwise sooner or later the nerf stick will hit us. I'm all for very powerful TK's but I want the point cost of the profession to reflect it.
Aurore
just checking , are the devs giving us that chain retractor thingy when creature mounts come out?
i remember reading that it allows us to pull the guy closer and hold him there
no more kiting if this is true....
if they are gonna have knuckleduster they should just add waning light kantar *drool* boy i miss being a monk in eq sometimes