Teras Kasi Archive
Thread: Grappling!
There is yoru solution for PVP. Now it wont work versus multiple enemies, but one on one grappling woudl be a great addition. How woudl it work?
Well, first skill woudl be a "Dive Tackle" type move. You leap about 10 meters onto your target, and it is a knockdown. Both of you take normal time to get back up, but the dive tackle should also have a possibility to stun. This means in PVP you get a bit of extra range to get to an opponent, but at a sacrifice to your own defenses and mobility.
Next you woudl get a "Flying Kick". This would work out to 15 meters or so, have a higher chance to stun, and NOT put you on the ground. Again, getting into range on an opponent, or catching up to someone running, and now you have the chance to react first (Assuming the knockdown works).
About this same time you woudl get Hold1. This hold grapples the opponent (humanoids only) and prevents them from moving or attacking. ow people in a grapple should automatically fight back and have the chance to break the hold. Basic HTH coding here, no special moves. But those with Unarmed or TKA would generally gain skill at grappling, which woudl be applied to counter grappling also. Perfect situation, person doing the hold stays on for 30 seconds, takes no damage themselves, and does about as much damage as a typical Bleed 2.
While grappling the TKA is however PRONE and NOT MOVING. So anyone else who wants to help out will brutalise them.
Next a "Flying Graple". This combines the 10 Meter flying tackle move, but end in a Grapple 1. No stun or other effects, this just graples the opponent and gets them into a typical Bleed 2 grapple from a bit of range.
Master leve shoudl get "Submission Hold". Works just like the earlier grapple, but is a Bleed 3 that can last about 30 seconds.
Opinions?
Iposted something similar here:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=26062
Mine is at the bottom... ive gotten no replies yet and I want to know what TKAs think of it.I like the general idea alot.
gonna have to say that it seems like not somthing they would put in, and how exactly does it help us if they did? hehe
good to see ideas though =)
good ideas guys the only problem is if the devs will actually read your ideas and do somthing about it .......highly unlikely that we'll get such a move.. as for now if u cant beat em ...dont join them please..stick it out someday they devs will realize that ppl are really really getting pissed..........if we can be nerfed so can ppl with flame throwers and lightning cannons.................Teras Kasi Master Remo Skyrunner....Dim Mak Templers..(intrepid)
Hey! I actually like this Idea.
It gives Melee some more viability. The Diving moves could be melee's answer to kiting, and I really like the running jump kick idea, to really make it interesting, they could make it so you have to be moving to pull off a jump kick.
Can you imagine?
You notice an opposing faction member 30m away, he spots you....
Amarksman...
You begin to run at him, he rushes to equip his weapon, he fires, and by some luck of the draw, he misses! you close to within 20m, he fires again and hit's you in the shoulder. Then, you let fly with the fllying kicking him in the head as he flies away from you spinning like in the Wo-Ping kung fu flicks. What action!
Hehe, yeah, I like that.
But for grappling moves, if they institute that, I think they should add a grappling type profession, let people add it to their overall skill set as they see fit, or master it. And give TKA's nice flying attack moves like you mentioned.