Teras Kasi Archive

Thread: Defense stacking on TC ?

Aki44
Mon Nov 03, 2003 12:48 pm
#1

I was wondering if the defense from different profession do stack on TC ?


Like if you have +10 ranged defense from tka and +10 ranged defense from pistoleer, do you end up with +20 ranged defense whatever weapon you use ?
Also do skill like dodge, block stack if they come from different class ?


I m tkm+rifleman atm but I m considering switching to tkm+doctor, and unless defense from different professionwill in fact stack once the patch goes live, I think I will drop rifleman for doctor.


anyone know ?




Leeloo
Colonel of the Rebel Alliance
Member of Truth 'n' Justice
Galacticspaceferett
Mon Nov 03, 2003 12:52 pm
#2

Look at your skill mods in the abilities menu, it stacks. I'm a rifleman/TKA too, great combo.



- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
Reachwind
Mon Nov 03, 2003 12:56 pm
#3

Doctor's enhancements are a must have. Also in a TK vs TK duel being able to cure state could be the only thing saving your life.

Aki44
Mon Nov 03, 2003 2:35 pm
#4

ok, currently they do stack, however with the change on the test center, I checked that for exemple with master tka and rifleman, I will have over 100 ranged and melee defense.


I dont know how these 2 really changes your chances to be hit, but currently if I keep moving I evade a lot of shoot, and if after the patch goes live it still stacks, I will evade like crazy.


So was wondering if anyone heard of defense no more stacking on test center.




Leeloo
Colonel of the Rebel Alliance
Member of Truth 'n' Justice
Sicsempertyrannis
Tue Nov 04, 2003 1:20 am
#5

This has been discussed before. Popular thesis seems to be that ranged and melee defences do stack while those like dodge, block etc. are in fact profession specific abilities even if they dont say so. Also whatever those +20 to some defence modifier has any reasonable effect after certain point is open to debate.


I think it was alsostated that ranged defence modifier lessened the opponents chance to hit you while melee defence increased your chance to evade the incoming blow. This is not just semantics =) Meaning that if high level mob has an insane "to hit" score then your ranged defence means nothing while in the melee combat your defence bonus increase would have more impact on the course of the fight.


Cant remember anyone actually posting any concrete evidence of having made substantial gains with the top of the line defence bonuses compared to "normal" TKM bonuses. It will be interesting to see the upcoming changes like defence acuity when they go live. Personally I would wait until then before starting class polishing TKA =).

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