Teras Kasi Archive
Thread: Teras Kasi Innate armor
Maccajnr wrote:
Sorry if this was posted earlier, or in a sticky, but I couldn't find this information.
- Is the Teras Kasi Innate Armor (TIA) only on when using unarmed. If I equip a sword, doesTIA automatically go off, or does it stay? Always on regardless of weapon
- Is it only kineticdefense, or both kinetic/energy defense? TKM = 6000 armor for all stats
- If I have 2 cybernetic arms,is the TIAeffectiveness reduced? This can make TIA buggy AFAIK
- Does a Beltor a PSG affect TIA effectiveness? PSG No, Belt can make TIA buggy AFAIK
Thanks
/Mac
GreekKing wrote:
You are wrong about the weapon thing it has to b a melee weapno and i also heard that saber does not work with it go figure.
It works just fine when I use my pistol. You just can notturn on COB when you have a pistol in hand.
left out "canNOT turn on"
Message Edited by BladePride on 06-20-2005 11:45 AM
BladePride wrote:
GreekKing wrote:
You are wrong about the weapon thing it has to b a melee weapno and i also heard that saber does not work with it go figure.
It works just fine when I use my pistol. You just can turn on COB when you have a pistol in hand.
I second that. It even works with a lightsaber. As BladePride said, you must be using a melee weapon/unarmed (excluding lightsabers) to activate cob
TIA is always on as long as you have no armor on including clothing that the game recognizes as armor, to include some helmets, belts, shirts, etc. Weapon does not matter, but it does not stack with jedi innate armor AFAIK.
During my /respec period I kept TKM and tried numerous combinations of melee / ranged templates and my TIA always worked the same as if unarmed regardless of weapon. Note that often as a TKM if you equip a weapon which you do not have good defenses for, or no defenses for, your damage taken is going to be higher due to the fact that unarmed you get +75 unarmed defense. Equiping, say a pistol, may not net you enough pistol defense to make up for it and you will take slightly harder hits. This does not mean that TIA stopped working, it just means that with a pistol you don't have as good a defense.
I use CoB with Master Bounty Hunter in your CoB macro you only have to add 1 line to unequip the weapon you're using and 1 to reequip it afterwards, to be sure that no other action (like an attack or so) corrupts the macro put en clear combat queue before switching weapons
MotivationBoy wrote:
since we're on the topic, can a wookie equip this armor?
ehh, lol, is this a joke?
yes,TIA works for wookies. note: you dont have to equip anything. on the contrary, if you have any armor (excluding psgs) equipped it will cancel out TIA.
sucks that after 2 years this game still lacks any decent non-armor headgear/masks.
GRAFFiX wrote:
If I equip something like and RIS Armor Helmet, and no other armor, what happens to TIA? Does it partially lower or does not work at all?
sucks that after 2 years this game still lacks any decent non-armor headgear/masks.
Theoretically, only hits that hit your head would be effected. That is the intent of the armor system and of the devs. In practice this is not always the case and wearing an armor part in one of the "hittable" locations (head, arms, chest, legs) can result in all of your TIA getting borked and not working correctly. Basically you have to go fight something and see if TIA is working and unfortunately if it works one time does not guarantee it will work the next time.