Teras Kasi Archive

Thread: Skill Help!

ViciousAlucard
Tue Jun 21, 2005 5:41 pm
#1

i feel the love....



---------------- Stekoo ----------------
--------------------- Force Sensitive 4/0/0/0 --------------------
------------------------ Master Bounty Hunter ------------------------
--------------------- Master Carbineer --------------------
---------------- Pistoleer 0/4/0/4 ----------------
jabjowie
Tue Jun 21, 2005 6:21 pm
#2

when i was tkm/ms critical strike was my main attack. usually something along the lines of lung, armor break, critical strike, then on to a head hit...

i never really did any testing, it just seemed that critical strike was the best and combined with armor break and alternated with head hit i seem to get great results.

oh yeah, i forget lung is not kd anymore...so leg sweep would be in place of that...



::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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ViciousAlucard
Tue Jun 21, 2005 6:47 pm
#3

I found the numbers on the Pikeman Forums.



Brawler Specials
Lunge-- 1.6x multiplier -- Extended Range
Melee Hit -- 2.0x multiplier
Melee Strike -- 2.2x multiplier
Melee Assault -- 2.8x multiplier


Fencer Specials

Improved Binding Strike -- 0.4x multiplier -- Reduces Action Regen

Advanced Bleed Attack -- 0.6x multiplier -- Bleed

Advanced Blind Attack -- 0.6x multiplier -- Blind

Improved Cripple Attack -- 0.6x multiplier -- Reduces Movement Speed

Improved Scatter Hit -- 1.4x multiplier -- (bugged damage display?)

Advanced Lunge -- 2.2x multiplier -- Extended Range

Improved Body Hit -- 3.2x multiplier


Pikeman Specials
Advanced Sweep Attack -- 1.0x multiplier -- Area Knockdown
Improved Stunning Blow -- 1.0x multiplier -- Stun
Improved Spin Attack -- 2.4x multiplier -- Area Attack
Improved Leg Hit -- 3.0x multiplier
Improved Impale-- 3.6x multiplier


Swordsman Specials

Critical Strike -- 2.8x multiplier -- Chance For Critical Hit

Head Hit -- 3.2x multiplier

Improved Critical Strike -- 3.6x multiplier -- Chance For Critical Hit

Improved Power Attack -- 3.8x multiplier


Teras Kasi Specials
Advanced Dizzy Attack-- 1.2x multiplier -- Dizzy
Advanced Leg Sweep-- 1.8x multiplier -- Knockdown
Advanced Combo Attack-- 3.0x multiplier



Additional Notes:

Leg Sweep and Sweep Attackcause the target to be Knocked Down. Any attack you do against a KD'ed target receives an automatic damage bonus of 20%.


Combo Attack has a bugged damage report in the combat chat log. The chat log only shows 1/3 of the total damage but the correct amount is subtracted from the enemy's hitpoints.


Critical Strike / Improved Critical Strike have a chance to inflict a critical hit. A critical hit does +25% extra damage compared to a normal hit.



---------------- Stekoo ----------------
--------------------- Force Sensitive 4/0/0/0 --------------------
------------------------ Master Bounty Hunter ------------------------
--------------------- Master Carbineer --------------------
---------------- Pistoleer 0/4/0/4 ----------------
bikebum
Tue Jun 21, 2005 10:55 pm
#4

Vicious is on the ball tonight! Good info.
ViciousAlucard
Wed Jun 22, 2005 12:43 am
#5

Im a TKM, M-Swordsman, Doctor 4xxx and I need help with my skills.


The skills I have are:


Combo

Dizzy

Leg Sweep


Power Attack

Head hit

Critical Hit

Armor Break.


I know Armor and Leg are given but what other moves should I use for the most damage? I go barefirsted or knuckles so keep that im mind please.


Thank You!



---------------- Stekoo ----------------
--------------------- Force Sensitive 4/0/0/0 --------------------
------------------------ Master Bounty Hunter ------------------------
--------------------- Master Carbineer --------------------
---------------- Pistoleer 0/4/0/4 ----------------
black-eye
Wed Jun 22, 2005 8:35 am
#6

_________________________________________


ViciousAlucard wrote:


Brawler Specials
Lunge-- 1.6x multiplier -- Extended Range
Melee Hit -- 2.0x multiplier
Melee Strike -- 2.2x multiplier
Melee Assault -- 2.8x multiplier


Fencer Specials

Improved Binding Strike -- 0.4x multiplier -- Reduces Action Regen

Advanced Bleed Attack -- 0.6x multiplier -- Bleed

Advanced Blind Attack -- 0.6x multiplier -- Blind

Improved Cripple Attack -- 0.6x multiplier -- Reduces Movement Speed

Improved Scatter Hit -- 1.4x multiplier -- (bugged damage display?)

Advanced Lunge -- 2.2x multiplier -- Extended Range

Improved Body Hit -- 3.2x multiplier


Pikeman Specials
Advanced Sweep Attack -- 1.0x multiplier -- Area Knockdown
Improved Stunning Blow -- 1.0x multiplier -- Stun
Improved Spin Attack -- 2.4x multiplier -- Area Attack
Improved Leg Hit -- 3.0x multiplier
Improved Impale-- 3.6x multiplier


Swordsman Specials

Critical Strike -- 2.8x multiplier -- Chance For Critical Hit

Head Hit -- 3.2x multiplier

Improved Critical Strike -- 3.6x multiplier -- Chance For Critical Hit

Improved Power Attack -- 3.8x multiplier


Teras Kasi Specials
Advanced Dizzy Attack-- 1.2x multiplier -- Dizzy
Advanced Leg Sweep-- 1.8x multiplier -- Knockdown
Advanced Combo Attack-- 3.0x multiplier

______________________________________________


tbh I dont think this calculations ( whoever made them ) arent correct. Im just TKM, no other melee master currently, but the dmg multiplier for melee hit for example, is just x1.


I did my own calculations with every profession ive mastered since CU to compare the damages. I test this on level 1 mob at the borders of tatoine cities, kreetles, rills, worrts etc.. they have no ( hidden ) resistances against any dmg type and as u usual do max dmg even with weps uve no skills for ( wots quiet stupid imo ) its very easy to compare.


My katarn has a max dmg of 715 + 120 cold = 835


melee hit dmg is in 90% of all cases just 835, sometimes less, never more, so its just x1

melee lunge is x 0.8 with extended range to 10m

melee strike is x 1.1 to 1.2


advanced leg sweep is x 0.8 to 0.9

advanceddizzy is x 0.65

advanced combo is difficult to test as the combat messages are bugged and level 1 creatures have to less health points.Combat chat shows 477 points of dmg to level 1. I recognized in fights against other mobs ( which resistances i dont know ) a dmg of around 1.2k withmy katarn, wot would let suggest that the combat chat just shows 1/3 of the dealed dmg. tho in this case the damage multiplier on combo attack would be just at around x 1.5 instead of x 3


would be curious about the results of other players who did calculations, maybe with help of third hand programs. i would especially be interested in the dmg multipliers of swordsman, or if the above listed for swordsman are correct.




///black-eye - deadly nerfed lizard///
quitch
Wed Jun 22, 2005 12:16 pm
#7

armor break / leg sweep / crit / head / crit / head

maybe ill throw a power in there somwhere



-who lightdust
Xipe
Thu Jun 23, 2005 6:03 am
#8


Double your numbers (or halve his) and compare them, you're just using different bases for your calculations (since the list is from the Pikeman forum, naturally a pikeman attack is base x1.0).


I agree though, for TKM the base should be Melee Hit at x1.0

Message Edited by Xipe on 06-23-2005 03:04 PM



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
bikebum
Thu Jun 23, 2005 7:49 am
#9



Here is my testing on a few specials I have been looking at recently. This data is from fighting CL82 lesser plains bols and I factored out their armor absorb and did not use any debuffs (leg sweep, blind, dizzy, break armor). My templates were TKM, Doc 4xx4, Sword 4144 (for improved power attack) and then Sword 1444 (for improved head hit). I never equipped a weapon and Melee Hit unarmed *always* landed for 539 damage and I used it as my base (1.0) multiplier.


Advanced Combo = 808 damage / 1.5x

Melee Strike = 593 / 1.1x

Power Attack = 916 / 1.71x

Improved Power Attack = 1024 / 1.9x

Head Hit = 862 / 1.6x

Imp Head Hit = 916 / 1.71x

Improved Crit = 970 / 1.8x


If you pay attention to action cost, IMO the most efficient special we can use while unarmedis Improved Head hit. It uses significantly less action than the other high damage specials (both power attacks, imp crit, and adv combo). With the studying I have been doing lately, I have decided that if I drop Msword I will go with Sword 1444 and default melee with melee hit, special attack mostly with Imp Head Hit, and when mobs are knocked down use Improved Crit.


Note that I don't have the high end knuckles so I cannot compair, however they should scale with my unarmed damage at exactly the same rate as above. My next test is going to be with my Scythe equipped and after that I may test MSword with my powerhammer.



Before someone flames me for my data not being the same as theirs, do a log yourself and see what you get. FYI, here are some clips from my logs so you can see where I got my numbers:


[Combat] Karlos attacks a lesser plains bol with Melee Strike and hits for 313 points (313 points of kinetic damage). A lesser plains bol's armor absorbed 279 points out of 593 possible points of damage.
[Combat] Karlos attacks a lesser plains bol with Melee Hit and hits for 284 points (284 points of kinetic damage). A lesser plains bol's armor absorbed 254 points out of 539 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Improved Power Attack and hits for 540 points (540 points of kinetic damage). A lesser plains bol's armor absorbed 483 points out of 1024 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Improved Critical Strike and hits for 639 points (639 points of kinetic damage). A lesser plains bol's armor absorbed 572 points out of 970 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Head Hit and hits for 455 points (455 points of kinetic damage). A lesser plains bol's armor absorbed 406 points out of 862 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Advanced Combo Attack and hits for 141 points (141 points of kinetic damage). A lesser plains bol's armor absorbed 381 points out of 808 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Improved Head Hit and hits for 656 points (656 points of kinetic damage). A lesser plains bol's armor absorbed 259 points out of 916 possible points of damage.

[Combat] Karlos attacks a lesser plains bol with Power Attack and hits for 483 points (483 points of kinetic damage). A lesser plains bol's armor absorbed 432 points out of 916 possible points of damage.


Something to take note of is that Improved Head Hit consistantly hit for more damage after armor than Improved Power Attack even though Imp Power Attack had a higher *possible* damage. Does anyone know if this is working as intended? Is Imp Head Hit supposed to have some bonus versus armor?

Message Edited by bikebum on 06-23-2005 09:56 AM

black-eye
Thu Jun 23, 2005 11:58 pm
#10

im grinding up swordsman at, so im soon able to test the damages of swords attacks, but im pretty sure the results will be(nearly ) same as urs.


but ive another question about ur combat chat. i noticed while playin on TC ( CU testing ) that my combat chat showed exactly the same things as wot u wrote down : .xy uses yx attack for xx dmg..... mob creatures armor absorbed xxx dmg of possible xxxx dmg ......


my current combat chat IG just tells me: ..... hits for xxx dmg.....


nothing about the kind of attack, nothin about the creatures name, nothin about the possible dmg and the absorption. as i think this is really helpfull, even if it spams the chat all over, i would want to ask if any1 of u know, how to set up the channels to get this informations in my combat chat......



///black-eye - deadly nerfed lizard///
Clest
Fri Jun 24, 2005 5:41 am
#11






black-eye wrote:

im grinding up swordsman at, so im soon able to test the damages of swords attacks, but im pretty sure the results will be(nearly ) same as urs.


but ive another question about ur combat chat. i noticed while playin on TC ( CU testing ) that my combat chat showed exactly the same things as wot u wrote down : .xy uses yx attack for xx dmg..... mob creatures armor absorbed xxx dmg of possible xxxx dmg ......


my current combat chat IG just tells me: ..... hits for xxx dmg.....


nothing about the kind of attack, nothin about the creatures name, nothin about the possible dmg and the absorption. as i think this is really helpfull, even if it spams the chat all over, i would want to ask if any1 of u know, how to set up the channels to get this informations in my combat chat......




In your options there is a check box to turn on verbose combat messages, I can't remember where, but it's in there somewhere at the bottom of one of the sections.





Clest Al'Tere
GMoney5115
Fri Jun 24, 2005 6:30 am
#12

Normally, I'd use Armor Break, Leg Sweep, Combo Attack. That will dish out some damage. After that, it's up to you.



Kid Oras - Eclipse
Elder Melee Maverick (Teras Kasi Master/Master Swordsman/Master Fencer)
"Try? Do or do not. There is no try."


bikebum
Fri Jun 24, 2005 8:56 pm
#13






GMoney5115 wrote:

Normally, I'd use Armor Break, Leg Sweep, Combo Attack. That will dish out some damage. After that, it's up to you.





Yeah for my tests I did not use any debuffs because I wanted base numbers only, but in reality I go: Dizzy, Imp Armor Break, Leg sweep, crit strike, melee hit, imp head hit, melee hit, imp head hit, etc.
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