Teras Kasi Archive
Thread: Best Move to use
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iijin
Sat Jun 25, 2005 9:07 am
#1
So I have against my will decided that I have to go to another profession to get any diversity in my offense (sad)
I ask I have SP for one tree of Swords, which attack would be the best to get?
Melakum
Sat Jun 25, 2005 9:35 am
#2
all of them are good, critical strike has a long cool down, head hit is pretty fast and for some reason im hitting very hard with it on a mbh/master squad leader, i hit aroung 900 hehe
Cadeyrn
Sat Jun 25, 2005 9:37 am
#3
Finesse. Not only do you get a very potent Attack in Improved Critical Strike, but you als get 50 Accuracy as a bonus. Power Attack in the Offense line is nice as well, but no additional benefits from picking up that one..
bikebum
Sun Jun 26, 2005 2:01 pm
#5
Improved head hit is currently hitting for more damage (after armor) than Improved critical strike, even though Imp crit strike statistically is a better move. I have tested this over and over and over and would be more than happy to share my results, but you can also find themhttp://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=65287#M65287
bikebum
Mon Jun 27, 2005 8:05 am
#7
DATA-LUX wrote:
Thi sspecials aren't in the TK prof...
Your only choice when looking at TKM is some variation of the following to get max dps:
Auto-attack with Melee Hit, debuff target with dizzy and armor break, melee hit, advanced combo, melee hit, advanced combo, repeat as necessary and KD when mob is not immune making sure you are on advanced combo right after KD. Alternating between melee hit and advanced combo allows you to get on the faster recycle time of melee hit rather than just combo over and over which is significantly slower and results in lower dps. Note that Melee strike although more powerful than melee hit, it's action cost is not worth the added 20-30 hps damage and just means you can combo attack less.
Also remember that advance combo text is bugged atm and does not correctly show in your logs the amount of damage it actually does to the target. If it says it hits for 200 out of a possible 1000, in acuality it is taking more like 600 damage off the target's health (depending on armor).
bikebum
Tue Jun 28, 2005 7:27 am
#8
DATA-LUX wrote:
Nothing new in that)
But if I'm in a TK forum I should let other know when I write over specials of another prof
Sorry for the missunderstanding due to my short post.
Sorry, I got so used to people popping into discussions that really didn't know how to do basic TKM stuff that I kind of just assumed.... and you know what assuming does.
DATA-LUX
Tue Jun 28, 2005 12:48 pm
#9
Nothing new in that
)
But if I'm in a TK forum I should let other know when I write over specials of another prof
Sorry for the missunderstanding due to my short post.
But if I'm in a TK forum I should let other know when I write over specials of another prof
Sorry for the missunderstanding due to my short post.
Wewa
Tue Jun 28, 2005 1:36 pm
#10
He he, so far from true, but interesting, the best TK attack is Melee hit.
TenshiHanaKinu
Tue Jun 28, 2005 2:15 pm
#11
Combo Attack?
I haven't had a chance to figure this stuff out, I've only had a Melee toon for 3 days (Eclipse) and I've been giggling around with Parry Reposte.
Cartouche
Wed Jun 29, 2005 5:08 am
#12
I ask I have SP for one tree of Swords, which attack would be the best to get?
Even though Head Hit is very nice (high damage, fast, reasonable action cost), consider Finesse. The accuracy bonus will increase your damage across the board (with all your other attacks), and you will get Improved Critical Strike, which is not as good as Head Hit overall, but still satisfying when you land a Critical.
Message Edited by Cartouche on 06-29-2005 05:30 AM
bikebum
Wed Jun 29, 2005 6:38 am
#13
Cartouche wrote:
I ask I have SP for one tree of Swords, which attack would be the best to get?
Even though Head Hit is very nice (high damage, fast, reasonable action cost), consider Finesse. The accuracy bonus will increase your damage across the board (with all your other attacks), and you will get Improved Critical Strike, which is not as good as Head Hit overall, but still satisfying when you land a Critical.
Message Edited by Cartouche on 06-29-2005 05:30 AM
I agree that Finesse is an excellent line taken in it's entirety. In fact, any of the sword's 4 lines are very good additions to TKM. Power hit is and excellent (action expensive but high damage) move, Adv armor break is wonderful, Head hit is a great all-around high damage move, and Crit strike is extremely fun and effective.
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