Teras Kasi Archive
Thread: The perfect tank
Fencer 4/0/0/0
Pikeman 0/0/4/0
Swordsman 0/0/4/0
TKM
Scout 4/0/0/0 (i want that terrain negotiation - at least until i can have my speeder)
Novice Medic (just for the b stims)
Will this make me the perfect tank?
Theres gotta be like 15 posts just like this one.
Fencer 4/0/0/0
Pikeman 0/0/4/0
Swordsman 0/0/4/0
TKM
Scout 4/0/0/0 (i want that terrain negotiation - at least until i can have my speeder)
Novice Medic (just for the b stims)
Will this make me the perfect tank?
Why TKM, they do Kinetic dmg..I agree with dabbling in it, but Master fencer would be the best choice because they have a unique dmg that most mobs arent imune to..And with fencing speed cap being dropped to a 1/2 second in the coming future and having the best overall defenses you might rethink this template..
If anything Id go Master Fencer and as much of heavy Sword as you have points for..Gone are the days when TKM just KD any other melee and beat the crap out of them.TKA was overpowering to other melee classes and there was absolutely no need for that considering we all spend the same points to master one of these proffesions..They upped other melee defenses to combat TKA #1 move, the KD...
I've been following Holocrons and I'm now on my fourth which is TKA (currently 0-1-2-3) Pretty nice since I always wanted to try it out. My second proffession was Pistoleer. I decided to combine the two. With the defenses from Pistoleer and TKA combined I'll have insanely high melee and state defense and +105 to dodge and I'm able to do high damage at both ranged and melee distance. I thought about picking up the Fencer dodge and defense lines to be even more defensive (over 200+ to dodge wow).
I also got some bio-engineered clothes that are +15 to Intimidate/Warcry (total +30 to both with pants and shirt) and now both almost always land, even on really high level mobs like Force Crystal Hunters. I've been killing Huurton Stalkers/Huntresses and Piket Longhorns without even using a pet to tank. I use knockdown 1 then immediately hit warcry and unarmed hit 1 as soon as they fall. They'll stay on the ground for ten seconds during which I'm hitting for around 1500-3000 a swing. The Huurtons die before they even getup (and give around 4k xp) and the piket longhorns die shortly after (normal Pikets, Bols and suchdie as fast as Huurtons). With NPCs or two legged critters I'll knockdown, warcry, dizzy, then unarmed hit 1 and they won't ever get up. Once whatever I'm fighting stands up, I'll hit it with intimidate (which just about always lands) and then pound away some more.
Anyhow, that's my 2 creds worth ![]()
Well if this screen shot is true......Fencer although great for defense still doesnt have the best weapon versus all....that stun baton is about to meet its match!!!
http://www.imagedump.com/index.cgi?pick=get&tp=19266
Keep in mind I see 2 extra slots there....If those are Bio E slots Yummmmy!
ooohhh 49% defense to electricity......but light armour my man, a Long Vibro Axe will cut thru that like tin foil.
possibly some Heavy sword weapons too, i'm not really up on the armour peircing levels of weapons.....
i thought RIS was supposed to be medium armor....oh well....
If you master TKA, Fencer, and pikeman, your melee defense will be +166 and ranged defense like +113(don't really remeber the ranged values).......plus you will be far more effective all armound in your chosen proffesions.
TKA, Fencer, Swordsman might be a smidge better but i am master pikeman already so it isn't worth changing for a 3% increase. those mind hits would be nice....but TKA are almost as good with them as sword......but counter attack ACTUALLY WORKS...whereas pikeman's block still seems to be compleatly broken.
I am currently:
Master TKA
Master Brawler
Novice Medic
Scout 3-0-0-0
Fencer 2-4-4-0
Pikeman 0-0-4-0
Swordsman 0-0-2-0
Block +85
Comabt Equilibrium +55
Resist to Blind +70
Resist to Intimidation +30
Resist to Dizzy +75
Resist to Knockdown +90
Resist to Posture change +110
Resist to Stun +45
Defense Acuity +96
Dodge +90
Melee Defense +134
Ranged Defense +107
i love this build and do quite well with it in Pvp and Pve.
I finally killed a Giant Dune Kimo solo without armor/pets or buffs aside from powerboost.
so now my next goal is either a Krayt or a Dark jedi master.
if you want to be a tank, it works - if you would want to deal more damage, i would say so fencer - they do great damage with their bleeds on top of their moves.