Teras Kasi Archive
Thread: KD: Is it just me?
I dunno about the rest of you, but it seems I'm experience a massive increase in knockdown failures since this patch.. both knockdown1 and knockdown2..
anyone else feel the same way?
I'm not sure it was... I actually noticed it failing a lot more a couple days before the patch.. So, i'm thinking i'm just having really bad luck with it.
Is it really that bad when you face higher level mobs? I have just gotten knockdown, as the first skillbox in TKA so I don't fight any extremly difficult opponents yet. But I only get itRESISTED in about 1 of 20...
I really hope that stays.
dizzy+kd is ineffective against creature mobs as they get right back up within 3 seconds.. so with them, warcry is the better bet..
npc's on the other hand stays down 90% of the time when dizzy+kd'd..
that is, if you kd really DOES kd =P
KD/Dizzy works fine on the lower level humanoids, but I believe they have given the tougher humanoids some defense against dizzy, or a little combat equilibrium. The knockdown and dizzy really haven't been nerfed in my opinion, the NPCs have just been made to scale better with difficulty. I think it is more realistic.
As for creatures, KD/Dizzy never worked for me. KD/Warcry works great for the creatures, and no change has been noticed.
Solo I have not has any issues with KD working. In groups however I see alot of resists. I attribute this to pets doing posture down attacks and setting the KD timer.
I am seeing the dizzy portion of KD2 not working most of the time however.