Teras Kasi Archive
Thread: Master CM with some TKA
If got 46 skill points left after doing Master Combat Medic and going up to Novice TKA.
I want to go more Defense then Offence with TKA so it's going to be 0004 for sure.
So what are your opinions on where I should spend my last 32 points ?
And good food/spice can always counter mind poison to a point.
Anyone disagree with this ?
Veginator has a good point. If you plan to play a defensive game (mostly) then consider 3414. You get all your defensive bonuses, good meditation, plus knockdowns & dizzy (knockdown 2 is key). As you move to Balance 4, the other option is to drop power 1 (since that dizzy is duplicated in other moves) and pick up meditation 4 to give you 4404. You can then put the remaining 4 points into marksman boxes of your choice (rifle & carbine...imagine someone seeing you with a long gun andcharging only to have you open up with knockdown 2 and a c-level mind poison / disease). Plus, since you are a combat medic, you cannot cure poison or disease with medicines making meditation that much more helpfull.
I almost choose the same path, but I like being a doctor more than a combat medic (though I've mastered both).
Have fun!
T. Holtzmann, Shadowfire
At meditation 4 you get wound healing--including mind/focus/willpower. I just hunted with a combat medic who was nice enough to heal our mind pools a few times, and the mind wounds werea bigissue for her. So you meditate for 30 secs and burn them off--what could be better? You also get powerboost ( temporary buff, adds 1/2 your mind pool to each of your 3 HAM pools for around 10 mins) And force of will--being able to occasionally stand up from an incap, sometimes even healed. A Master Combat Medic also explained to me that you don't have the ability to heal disease/poison (although you can deliver them.) Meditate to the rescue again! (you can't meditate WHILE you're in combat, tho.)
I would definitely recommend the meditation line, and have to my CM friend.