Teras Kasi Archive

Thread: Knockdown 1 and Knockdown 2

Marthhh
Wed Jan 07, 2004 6:22 pm
#1

What is the difference between the two attacks? Does KD 2 knock them down for longer?
gozarian
Wed Jan 07, 2004 6:27 pm
#2

KD 2 has a chance to dizzy the target as well in the single hit. It also has a higher HAM cost, and at times it appears to have a higher chance to knockdown in general.
Naele
Wed Jan 07, 2004 9:41 pm
#3

knocks down for longer, has a chance of dizzying, does more damage, has a cooler name ( charging wompa > *), and the animation is cooler
jgr
Thu Jan 08, 2004 3:59 am
#4

Make sure you keep dizzy in your macro bar as kd2 doesn't always apply the dizzy state.



~ Karma ~
Katal
Thu Jan 08, 2004 4:34 am
#5

I usually do this..



KD1


If KD fails, goto KD2


If KD succeeds, goto Dizzy


If Dizzy fails, wait till he stands back up, and KD2


If KD2 fails, wait thirty seconds, repeat process, or run.





Nycrett Sandrunner

Retired Smuggler since '03
I am not a Jedi | I do not want to be a Jedi | I will never be a Jedi
(gnn[[[[[[[[[[]nnnWX9LOOK_MOM_I_GOTS_A_LEETSABOR_4_MY_5TH_BIRFDAY)

DarthBeans
Thu Jan 08, 2004 4:42 am
#6

What are the chances of getting a second knockdown on the same target then? I only ever manage the 1. Does using knockdown 2 then trying knockdown 1 increase your chances of getting a second knockdown? Assuming the Dizzy hasn't got them stuck in the endless loop of falling over.
Katal
Thu Jan 08, 2004 4:55 am
#7

From what I've seen, KD1 can fail and KD2 can succeed.




Nycrett Sandrunner

Retired Smuggler since '03
I am not a Jedi | I do not want to be a Jedi | I will never be a Jedi
(gnn[[[[[[[[[[]nnnWX9LOOK_MOM_I_GOTS_A_LEETSABOR_4_MY_5TH_BIRFDAY)

JiveTimeMofo
Thu Jan 08, 2004 5:15 am
#8

from my experience, after the patch when they took dizzy away from affecting creature mobs, they're both the same- about 3-5 secs. against pc mobs kd 2 is better b/c it does keep them down longer if dizzy sticks.


i just use kd1 and warcry. this keeps them down for 10 sec.



------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
jebewa
Thu Jan 08, 2004 7:43 am
#9

if you have KD2 dont waste your time using KD1. there is a 30 second KD timer. this only applies to a successfull knockdown. you cant knock something down with KD2 then use KD1 when it gets up. they dont stack or anything like that. on creatures use KD2 then warcry and freeze it to the ground for 10 seconds. with 2 legged NPC's use KD2, then apply a dizzy if KD2 didnt. they will flop around on the ground like a fish. if you are surrounded by 2 legged NPC's use KD2 on them all and then start laughing.





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Jersa Nom - Rebel Colonel
Gecin Sinasy - Jedi since Jan 04
Shadowrealm, Naboo
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