Teras Kasi Archive

Thread: I solved our weapon problem

LordKalibah
Sat Jan 03, 2004 4:06 am
#1

Well atleast according to me i did
Gloves? No way... tranoshans cant wear them ( can wookies?)
Stun batons? Umm unarmed please...
Else? No thanks


Wrist Blades
We've all seen them- wrist blades- either ontop of the wrist ( overhanging hand) or below- used for uppercuts- slice n dice. How hard would it be to implement? I have no idea im not a programmer- but it certainly speaks to the inner martial artist in me as being TRUE to the idea of what we are.

As far as damage types? I think things like acid/fire are out of the question

maybe energy or like blast ? I mean its the future- it might be electrically CHARGED blades.

Poison blades that have a chance to dizzy? Sounds fair

etc.

Just because were so numerous doesnt mean we arent broken. TKA strength lies in how compatabile it is with so many other professions- so we shouldnt feel meek about asking for these needed items ( albiet please let the pikeman go first)
KricoW
Sat Jan 03, 2004 5:09 am
#2

...You do know Vibro Knuclers are ment for the use of TKA's right? Ever heard of brass knuckles? Imagine that with a blade instead of a blunt edge.
NeoEcks
Sat Jan 03, 2004 5:50 am
#3

there is also talk of adding different damage types to knucklers. we are the only profession that does ONLY ONE type of damage. Kinetic.


the suggestions so far are blast, energy, stun and tangle


personally Stun makes the most sense to me. Warrior Monk classes are known for the ability to stun.


just my $0.02





In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Legende
Sat Jan 03, 2004 6:58 am
#4

If they make stun knucklers, I'd worry about them making the HAM costs high to offset the fact that stun damage passes through most every suit of armor on every server.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
AlexiusDrakmoore
Sat Jan 03, 2004 11:39 am
#5

I wouldn't count on getting stun knuckles anytime soon. All other stun weapons with the exception of the jawa ion rifle do pathetically low damage. If you were to mix stun damage with the TKA's unarmed damage bonus, you'd be nerfed back into the stoneage before you knew what happened.



-- You can only kick a man in the nuts so many times before he buys a cup.... --
JuntSmoka
Sat Jan 03, 2004 2:49 pm
#6

I'd be happy with a weapon that does stun dammage but adds no dammage, and maybe decreases speed. Stun is just about the most situational dammage type in the game.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
Mark_O
Sat Jan 03, 2004 4:41 pm
#7

According to the "top 5 issues" thread alternate types of damage will never go in


Hopefully our correspondent can win them over , but not going to get my hopes up.



Our questions are in white
Developer responses are in yellow
My personal notes are in green




  1. Ineffective Specials

    1. Center of Being provides no significant effect: Our intent wasfor TKA'sCoB to be an effective addition to their defensive capabilities. At TKM, you should see an obvious jump in the firing rate of your passive defensiveskills when you use CoB. We thought we had it fixed, but evidently we missed something.We'll go back and make sure that TKA CoB is working properly.
    2. FoW timer is too long: Internal QA will investigate whether or not decreasing the timer on this skill would be possible. We feel that this is a very powerful skill, and that any adjustments must be carefully considered.
    3. Combo 1 and 2 are still useless skills: This has been sent to internal QA for another look. We understand that the fundamental issue is that spreading damage across all pools is never really needed for a profession that has the ability to specifically target each pool individually. We will look at ways of revising this skill to make it a useful addition to the profession.

  2. Limited weapon/damage type selection - We'd like to have more damage types.

    1. We disagree.This is an elite unarmed profession.Teras Kasi has a number of unique advantages, as we als being an all-around excellent damage dealer. Limitation tokinetic damage is one of the disadvantages that balances the Teras Kasi profession with the other brawling professions
    2. Note - I've been told by ThunderHeart that he's willing to bring a full proposal to the Devs on this point for us. I'll start a new post where we cancompile our thoughts on the issue. I feel that if we put together a solid argument that incorporates a reasonable additional damage type (like restraint), that we can win them over.

  3. PvP Kiting. Some of us still feel helpless trying to chase down a kiter. We'd like some chance of catching up. It doesn't have to be easy, just possible.

    1. We agree. This problem will be addressed in the upcoming PvP Balance. I will keep you updated.
    2. Note - Pardon me while I WOOT.

  4. Power Boost Bugs: (There were a lot of these , and they've almost all been fixed. The one big bug remaining is that PB does not stack with dancer buffs. If you use PB with a dancer buff, you loose your dancer buff.)

    1. This is a bug and will be fixed as soon as we can pin down the exactproblem.

  5. Using specials reduces your PowerBoost buff.

    1. This was fixed before the TC patch went to live in the last publish.




Alain
Kettemoor Server
Rorrak37
Mon Jan 05, 2004 12:53 pm
#8

Stun damage passes through every suit of armor on every server? I guess I must be playing a different game then, because all of my PvP Composite suits have stun resist (as will any competent AS's suits sold for PvP)


- Rorrak




Master Armorsmith
Master Smuggler

Master TKA
Master Doctor
jebewa
Mon Jan 05, 2004 2:52 pm
#9






LordKalibah wrote:
Well atleast according to me i did
Gloves? No way... tranoshans cant wear them ( can wookies?)
Stun batons? Umm unarmed please...
Else? No thanks


Wrist Blades
We've all seen them- wrist blades- either ontop of the wrist ( overhanging hand) or below- used for uppercuts- slice n dice. How hard would it be to implement? I have no idea im not a programmer- but it certainly speaks to the inner martial artist in me as being TRUE to the idea of what we are.

As far as damage types? I think things like acid/fire are out of the question

maybe energy or like blast ? I mean its the future- it might be electrically CHARGED blades.

Poison blades that have a chance to dizzy? Sounds fair

etc.

Just because were so numerous doesnt mean we arent broken. TKA strength lies in how compatabile it is with so many other professions- so we shouldnt feel meek about asking for these needed items ( albiet please let the pikeman go first)







I agree some kind of gauntlet or VK variation would be a nice addition. not sure what kind of damage they should do, but a choice in weapons would be nice.



sorry but i couldnt resist the urge to say


a long time ago in a galaxy far far away.



either way i like your idea





To continue, press any key. Where's the any key?

Jersa Nom - Rebel Colonel
Gecin Sinasy - Jedi since Jan 04
Shadowrealm, Naboo
95M3
Mon Jan 05, 2004 3:50 pm
#10

Well I think it would be nice to have some different types of weapons just to add some uniqueness to our toons.


The one thing that has never made much sense is that TKA is Unarmed witch means NO weapons or to use only the "Iorn hand" and I am sorry but a VK is a weapon just like a knife of club is. To any one who has spent much time in any martial art this makes sense and I think this is what the Star Wars team must have invisioned for this class but must have thrown in the VK's without thinking about it much.


I say scap all those VK's since they are not UA at all and replace them with some "Energy bracers"usable by all races of course. They would provide a energy feild around the users hand simular to a set of invisable gloves. Thease bands could be crafted to provide Kinetic, Stun, or Electicdammage thatobviously any Star wars energy feild could do. All those dammage types would follow the true idea of a TKA as well as being a enhancement not a replacement to the unarmed hand. This makes sense to us Martial Arts folks as well considering that all the different hand strikes and grappeling attacks need to be performed without anything in your hand.


If they realy wanted to be accurate they would have not made VK's do dammge when you kick and tothat matter they can make the "Energy bracers" into"Energy belts" that surround the users whole body in a feild so that allphysical unarmed attacks would still have the same effect. You know all those elbow, kneeand head strikes that we have been taught :}


Anyway it seems that this "We need a new weapon" topic is common and seems to be a "Need" soplease post if you agree ont his type of weapon or not in hopes that a DEV may see that we would like more accurate variation to ourtoons.



Thanks.


Ennoryt
Mon Jan 05, 2004 3:56 pm
#11

Stun is interesting, but it seems to me that electricity would be the most plausible knuckler thatdevs would consider. First because it is mechanically easy to conceive of knucks with a built in tazer type of device. And second because most armors can handle electricity. If by some miracle we did get stun knucklers we would no doubt be nerfed back to the stoneagewithin a week of implementation.


Also, just a curiousity question, what type of damage does a light saber do?




Aoneov Loke,
Zinn Loke,
Member of the BBB
Rogues Landing, Corellia, Kettemoor
Jango Fett had an armor hole too... right between his helmet and his chestplate.
FelixDarque1
Thu Jan 08, 2004 8:14 am
#12

Instead of stun, or creating a new type of damage called 'restraint', how about the Entangle damage type? It is something I rarely see, already exists so requires no programming to make up a new damage type, and it is 'like' restraint enough in my mind that it is in effect the same animal.


Darque
Wanderhome




Darque
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