Teras Kasi Archive
Thread: TKM and VK's
Hi all,
Vibroknuckles are great while working thru the TKA trees but once you get to TKM I was wondering if your actual speed and damage without the VK's plus the specials you can use makes the vk'sredundant. also does the VK's speed and damage stack with the TKM passive bonuses?
cya
from my experience since i made it to TKM, i find that i use my VK alot less. when i use my VK and use specials i tend to get myself killed from the HAM costs. if your buffed this doesnt matter much. the only time i equip my VK is when i get myself surrounded and have to put my armor on and start dropping things faster.
my specials with the VK do about 3-4K damage(if i remember right), without VK and doing specials, damage is around 2-3K.
You can drop the VK's any time after finishing Power Techniques 4 ![]()
From the TK FAQ:
ActualSpeed = (WeaponSpeed * SpecialDelayMod) - (WeaponSpeed * SpecialDelayMod) * (UnarmedSpeed/100)
So, fighting unarmed (WeaponSpeed = 1.0) with Power Techniques 4 (+95 UnarmedSpeed) and let's say your using Unarmed Hit 2 (2.5 speed multiplier)
ActualSpeed = (1.0 * 2.5) - (1.0 * 2.5) * (95/100)
ActualSpeed = 2.5 - 2.5 * 0.95
ActualSpeed = 0.125, which rounds up to 1 second per attack
Without the VK, there's no HAM cost so go out there and KICK SOME BUTT!!!
I normally keep my VK equipped for general fighting, toggling them off when i'm doing state-specials (knockdown dizzy stun blind and lunge). The armor piercing 1 is simply too valuable against most targets. Occasionally, i'll special with them on, but only when i know the 1600 damage i'm inflicting is worth the HAM i'm eating, or when i'm trying to onepunch kill a weaker npc to not alert hsi buddies