Teras Kasi Archive

Thread: help on what I should do

countpopeula
Sat Apr 10, 2004 10:05 pm
#1

Taking up TK after I master DE as the second-to-last prof I wanted to master since launch, first being CH, second being DE, and third being TK. Taken me a long time to get to DE cause of holo grinding, which I gave up on after the apparent 20+ prof cap came in, don't flame on this, just not willing to grind more than 10 profs for jedi. Doing DE by dropping master pikesman, which I will be taking up again after DE. Then moving on to TK, which I will A.) master B.) drop some skills to re-master pike.


I will have 30 skill points left to use up in the TK tiers, and I already know 14 will be used in the meditation tree. I am asking TKM and anyone dabbling in TKA what they think the best way to use my other 16 points is. I am probably not doing the tree with mitigation, since I will already have resists/mitigation from Master Pike, but people have said that the stance change resists are good to have no matter what, so I am still unsure.


Please post on which you think will help a MCH/Master Pikesman the most, or which tree is simply the best to have. Remember, I only have 16 points, so I can only do ONE tree, cause I want to get the most for my points, and the tier one skills in elite profs take 5 points of course. Thanks for your posts in advance


Ranick Menisoc, <AoD>

Master Pikesman/MCH



Ranick Menisoc
Exiled Dark Jedi
Former SWG Addict
"A shame, really. This game had promise, and alot of the things seen here are the future, but it was just all implemented with the foresight of Ray Charles." - Ramsey
FeartheLettuce
Sat Apr 10, 2004 10:28 pm
#2

4/0/0/4 TKA



Twigs
Ahazi

MBH/MC

"I'm sure this is "working as intended," at least until they get around to fixing it." -Spinmove5150
Utess
Sat Apr 10, 2004 11:14 pm
#3

Agreed with the above poster hon. 4/0/0/4 TKA. Since you are mastering pike, and going to be using that as your primary form of attack, the power line isn'tworth considering in TKA. Also, the balance lines offer little in the way of state defense bonuses; instead, it is mostly unarmed toughness(which you will hardly ever use, if at all), two knockdown moves(pike has its own), and mitigation which you already have.


The precision line will be of the biggest value you for you as it will net you a nice increase in ranged and melee defense.


One of my best friends on Test Center is a Master Dancer, Master Pikemistress, and finishing up going 4/0/0/0 in TKA with some extra scout tossed into the mix with her remaining points. It works really great for her, so going 4/0/0/4 should work nicely for you too





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
countpopeula
Sun Apr 11, 2004 7:38 pm
#4

Thanks alot guys, I was thinking that myself


Good luck to you guys





Ranick Menisoc
Exiled Dark Jedi
Former SWG Addict
"A shame, really. This game had promise, and alot of the things seen here are the future, but it was just all implemented with the foresight of Ray Charles." - Ramsey
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