Teras Kasi Archive

Thread: Pistol Stopping Shot + Fan Shot OR Carbine Knockdowns?

RonninOtnemem
Fri Nov 28, 2003 9:38 am
#1

Hi all, I've recently started the quest to be a TKA, and while I love the profession so far, the kiting thing is really getting to me, even NPCs and creatures do it to me!


So I was wondering if I should supplement TKA with Pistoleer or Carbineer...


Pistoleer: Stopping Shot and Fan Shot, both supposedly very powerful, but I dont know form exp.


OR


Carbineer: Charge Shot 2 and Full Auto Area 2 plus Carbine Accuracy While Moving (hopefully useful if I am running after them or away from them)


So what should I get? I only have enough skill points for one, not both.


Thanks




**********************************************************
Cloudrak == Master WookiEE

CrazEE == Novice Ewok
Leomi
Fri Nov 28, 2003 9:50 am
#2

I'm almost a Master Pistoleer, and I am going to start on Master TKA afterward.


So far, I love Fan Shot. It has an AOE and does 800-1500 DMG with my Republic Blaster and FWG5...It has almost no delay.


For Stopping Shot, it is a great attack, but has a drawback. It does 800-1800 DMG. (I can hit 2000 with it a lot, but it seems as 1800 is the general range.) BUT, it has quite a delay. Calculating it, in DOT, Fan Shot and Stopping Shot equal up to eachother.



For Carbineer: Charge Shot 2 is broken. I don't think it KDs. Full Auto Single 2 is good, but it does about 2000 DMG at max, and is much slower than Fan Shot. (Close to Stopping Shot, but Stopping Shots a little faster.) If you were to get Charge Shot 1 and Crippling Shot, then I might use Carbine. Crippling Shot ends up doing 1500-3000 DMG, but is VERY slow.



So IMO, I'd go Pistoleer.




Leomi
Community Leader
Playing since Launch Day.
DilatedPeoples
Fri Nov 28, 2003 10:41 am
#3

I'm spamming Fullauto single 2 with a laser carbine (speed powerup) at about a second and a half. I'm sure at master I'll easily get it down to 1 second.I'm only in the 3ed box of the speed line btw.So, fullauto 2 isn't slow.-DP



If the Jesus piece around your neck is bigger than your pistol,it means homicide okie dokie and your god will forgive you. Just show the saints at heaven's gate, you should be on the list. I hear he over looks manslaughter for a tattooed crucifix.
Valor
Fri Nov 28, 2003 2:24 pm
#4

personally i'd get pistoleer for the new melee defense and dodge, along w/ the new kd +50...that'd make you a +70 TKM and you won't get kd'd often.


as far as kiters, get some ranged def, good armor and /burst and /unarmedlunge1 (or 2 is mst brawler)






LordValor/LadyValor/DukeValor
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Auspeks
Fri Nov 28, 2003 5:46 pm
#5

Pistoleer defenses are better than Carbineer...all of the state defenses rock, and the def vs KD is much better.


on offense, though? Carbineers have a lot of AP options, and they get an inherent ranged KD...charge shot 1 is the *ONLY* kd in the game right now that's not on a timer, and even though the dmg on it sucks, it puts you in TKA range very fast (you charge 5m towards your target when you fire this standing up, and you obviously are going to want to get as close as you can, anyways). additionally, crippling shot is nice, but burst shot 1 is low ham cost, high damage...i have crip, and use bs1 all the time instead...


additionally...since KD'd targets take double dmg, if you /chargeshot1 /cripplingshot then start using TKA moves...*whistle*...that's a lot of dmg...


Carbineer is a much better all around prof than Pistoleer, IMO...and i've had both.

Koveros
Fri Nov 28, 2003 6:18 pm
#6

The points on the moves and damage have been made. here is something else to consider: pistols and carbines eat the action pool. pistols do so gradually. The motto for carbineers is "I bet I can kill me before you can kill me". This just about sums up the experience I have had with Carbines. I am working on master marksman so I can be a TKA/Commando. I have a fantastic speed sliced laser carbine. but fullsutosingle1 costs 140 HAM, and legshot 1 takes 120. My HAM costs are not nearly that high even with VK's equipped. and it is very sad to use the special attacks, only to see that you did 60 damage...

if you absolutally have to have ranged, I suggest pistols.
agerg
Fri Nov 28, 2003 7:07 pm
#7

smuggler... you get range KD, and a super powerful pistol move.. but delay w/o pistoleer speed bonus kills.. oh, and a 64m warcry



Xitri
I Heart t3h Buffs



Ezis
Tue Apr 13, 2004 10:34 am
#8

i've got my template planned out right now, won't go into detail with it, but it consists of tkm and master pistoleer



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

Ataget
Wed Apr 14, 2004 12:36 am
#9

If your problem is people running from you go with carbines. Since the fix to carbine specials they seem to work well. You have a ranged KD+Dizzy and suppresion fire 2. If you are going for damage output go rifleman.



_________________________________________________________


Ataget Runningstrider
TKM- Carbines 0/2/0/2 - Medic 1/0/0/0
Former Master Bounty Hunter, Master Scout, Master Marksman
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