Teras Kasi Archive
Thread: Pistol Stopping Shot + Fan Shot OR Carbine Knockdowns?
Hi all, I've recently started the quest to be a TKA, and while I love the profession so far, the kiting thing is really getting to me, even NPCs and creatures do it to me!
So I was wondering if I should supplement TKA with Pistoleer or Carbineer...
Pistoleer: Stopping Shot and Fan Shot, both supposedly very powerful, but I dont know form exp.
OR
Carbineer: Charge Shot 2 and Full Auto Area 2 plus Carbine Accuracy While Moving (hopefully useful if I am running after them or away from them)
So what should I get? I only have enough skill points for one, not both.
Thanks
I'm almost a Master Pistoleer, and I am going to start on Master TKA afterward.
So far, I love Fan Shot. It has an AOE and does 800-1500 DMG with my Republic Blaster and FWG5...It has almost no delay.
For Stopping Shot, it is a great attack, but has a drawback. It does 800-1800 DMG. (I can hit 2000 with it a lot, but it seems as 1800 is the general range.) BUT, it has quite a delay. Calculating it, in DOT, Fan Shot and Stopping Shot equal up to eachother.
For Carbineer: Charge Shot 2 is broken. I don't think it KDs. Full Auto Single 2 is good, but it does about 2000 DMG at max, and is much slower than Fan Shot. (Close to Stopping Shot, but Stopping Shots a little faster.) If you were to get Charge Shot 1 and Crippling Shot, then I might use Carbine. Crippling Shot ends up doing 1500-3000 DMG, but is VERY slow.
So IMO, I'd go Pistoleer.
personally i'd get pistoleer for the new melee defense and dodge, along w/ the new kd +50...that'd make you a +70 TKM and you won't get kd'd often.
as far as kiters, get some ranged def, good armor and /burst and /unarmedlunge1 (or 2 is mst brawler)
Pistoleer defenses are better than Carbineer...all of the state defenses rock, and the def vs KD is much better.
on offense, though? Carbineers have a lot of AP options, and they get an inherent ranged KD...charge shot 1 is the *ONLY* kd in the game right now that's not on a timer, and even though the dmg on it sucks, it puts you in TKA range very fast (you charge 5m towards your target when you fire this standing up, and you obviously are going to want to get as close as you can, anyways). additionally, crippling shot is nice, but burst shot 1 is low ham cost, high damage...i have crip, and use bs1 all the time instead...
additionally...since KD'd targets take double dmg, if you /chargeshot1 /cripplingshot then start using TKA moves...*whistle*...that's a lot of dmg...
Carbineer is a much better all around prof than Pistoleer, IMO...and i've had both.
if you absolutally have to have ranged, I suggest pistols.