Teras Kasi Archive
Thread: Another Pvp Template Question
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Killez
Sat Jul 24, 2004 8:52 am
#1
hello all i am really trying to figure out my pvp template and heres some thoughts on what i think would be a good one for pvp and to have some fun with
so far i am
TKM (1 year and going woot)
Finishing up Rifleman (4 2 2 4 Going Master)
now to finish it off i was thinking
Pistoleer 0-0-4-4 (or 4-0-0-4) (would also like to use my pre-nerf krayt fwg 5's agian)
Smuggler 0-0-3-0 (For FD And Extra Pistol Shots)
or maybe 4-0-0-4 in Fencer
so what do you think would this be a fun template to pvp with or should i forget it (btw i know everyone says get medic but i never have time to heal myself while fighting in pvp)
so far i am
TKM (1 year and going woot)
Finishing up Rifleman (4 2 2 4 Going Master)
now to finish it off i was thinking
Pistoleer 0-0-4-4 (or 4-0-0-4) (would also like to use my pre-nerf krayt fwg 5's agian)
Smuggler 0-0-3-0 (For FD And Extra Pistol Shots)
or maybe 4-0-0-4 in Fencer
so what do you think would this be a fun template to pvp with or should i forget it (btw i know everyone says get medic but i never have time to heal myself while fighting in pvp)
SeraphSing
Sat Jul 24, 2004 9:20 am
#2
Pistoleer 0-0-4-4 (or 4-0-0-4) (would also like to use my pre-nerf krayt fwg 5's agian)
Smuggler 0-0-3-0 (For FD And Extra Pistol Shots)
or maybe 4-0-0-4 in Fencer
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Smuggler 0-0-3-0 (For FD And Extra Pistol Shots)
or maybe 4-0-0-4 in Fencer
___________________________________________________________________________________________________________
okay the pistoleer 0-0-4-4 is good for the state defences and the melee defences (i wouldnt bother with the 4-0-0-4 b/c you your gonna be a rifleman you dont need to use pistols you can attack the mind at range thats all you need, no need for dodge)
forget about the smuggler b/c your a rifleman
fencer is a good choice b/c of the ranged and melee defences (but with master rifles yourranged defence is maxed and you only need a little more melee defence to cap that so dont bother)but i dont understand why you want the combat xp part of fencer all it gives you is onehanded toughness and combat equalibrium which you already have with TKM. ( what i would do with fencer is go 0-4-4-0 for the state defences)
What i would do is go TKM/ Master Rifleman/ Fencer 0-4-4-0 (for state defences)
Thats my opinion hope i helped...
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