Teras Kasi Archive
Thread: Status of the New VK?
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Sesar
Wed Jul 21, 2004 3:16 pm
#1
I've heard rumors of us TKs getting new knucklers, any idea what is happening with that?
Also it would be nice if we were given a secondset of knucklers once the dual-wielding comes out!
SchrodingersCat
Wed Jul 21, 2004 4:13 pm
#2
The Black Sun Razor Knuckler(heat damage)is supposed to be re-released with the Combat Revamp.
LordMaxx
Wed Jul 21, 2004 5:36 pm
#4
You heard wrong Yumi. There has been no dev communication on these...they are floating in limbo out there, but we will get new weapons sooner or later im sure. since the combat balance has pushed 1 of our top 2 priorities should be getting these or some other new weapon for the TKA...
Sesar
Wed Jul 21, 2004 6:43 pm
#5
So it's likely we won't see them for another 4-5 months, that's just great. As for another weapon, I don't know what the Devs could (or more likelywould) do to compensate us before the Combat Revamp.
Skydiver01
Wed Jul 21, 2004 8:54 pm
#6
The only reason they were pulled in the first place was because they were coded wrong. TKMs with one of these delt God-Like damage.
There had been reports on one or two servers about the parts to this VK dropping on live. As soon as the Devs got wind of it they found the NPCs that were still dropping and stopped it then tracked down the loot drops and destroyed them all. So I've read from other posts . . . .
Atama
Wed Jul 21, 2004 9:15 pm
#7
They said that the revamp will start work in January and end in March. So we might be looking at 8 months here.
Cloggy
Fri Jul 23, 2004 3:29 am
#9
Icant believe they havent given TKM's another weapon, but instead give MORE weapons to swordsman, pikeys adn fencers.
They all have different damage type weapons, where we only have one, meaning we cant put a dent in a NS or other tuff critters with their 100% kin resits.
Devs, get those new vibros going or being a TKM has no purpose in this game.
ArythR
Fri Jul 23, 2004 8:41 am
#10
Cloggy wrote:
Icant believe they havent given TKM's another weapon, but instead give MORE weapons to swordsman, pikeys adn fencers.
They all have different damage type weapons, where we only have one, meaning we cant put a dent in a NS or other tuff critters with their 100% kin resits.
Devs, get those new vibros going or being a TKM has no purpose in this game.
No kidding... I went NS hunting for the first time last night. Had no idea what thier stats were and I was with a Commando with a flame thrower. Needless to say, the hunt ended rather quickly.
A~
Asylumsghost
Fri Jul 23, 2004 9:23 am
#11
ok just to set it straight, the combat revamp is supposed to come out about 2 weeks after JTL... so it should be out early december end of october, not march... if you read up on all that crap you would know that...
AxeoCook23
Fri Jul 23, 2004 3:04 pm
#12
i was lucky enough to find a screen shot of the razor knucklers stats.Keep in mind though when they finaly become live chances are the stats will be different. I can't provide a linke, sorry but here are the stats:
Armor Piercing: light
attack speed:2.5
DAMGE:
Type:Heat
Min:99
Max:250
Wound:50.0%
RANGE MODIFIERS
Point Blank:+7 @ 0m
Ideal:+33 @ 1m
Max: +7 @ 3m
SPEACIL ATTACK COST
37
50
36
darkripper2000
Fri Jul 23, 2004 5:39 pm
#13
Hehe, duel wielding vk's? you would rip yourself apart at the same speed that you took your enemies down. seriously it would be fun as hell, but without buffs the HAM costs are just way too high. The devs would definitally hafta fix that before they let us do that. Lol I dont even use 1 vibroknuckler unless im buffed. I discovered if u mitigate your stats right then as a tkm you end up doing a lot better without one anyway.
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