Teras Kasi Archive

Thread: Why is it that Pistoleer...

Zaroo
Fri Aug 22, 2003 6:08 am
#1

How come pistoleer has higher Knockdown defense then a TK? I'm just curious...


Pistoleer get total +30, TK get +20...

WepX
Fri Aug 22, 2003 6:17 am
#2

Who cares, like either works.
vortex4
Fri Aug 22, 2003 7:03 am
#3



WepX wrote:
Who cares, like either works.




Uh... pistol whip works.
UmmmWTF
Fri Aug 22, 2003 7:11 am
#4

He's talking about Knock Down DEFENSE not the ability to knock something down. READ.



And they have more Knockdown Defense because our class is **edit** near completely worthless.


SOE would have been smarter to leavemelee out and spend that time finishing the game.

rubberpants
Fri Aug 22, 2003 7:47 am
#5



vortex4 wrote:


WepX wrote:
Who cares, like either works.




Uh... pistol whip works.




This has nothing to do with this thread, though...
Reachwind
Fri Aug 22, 2003 8:14 am
#6

Newsflash; Pistoleer > Teras Kasi in the minds of the dev team and most of the player base.
Zaroo
Fri Aug 22, 2003 9:18 am
#7

Well... it's just plain wierd, there's alot of defences that are wierd over the professions..


the Pistoleer having higher Knockdown Defence then TK is just one thing... I just don't see how a pistoleer could be good at defending from a knockdown?

Gypsy13
Fri Aug 22, 2003 2:36 pm
#8

As a BH/Pistoleer myself I would have to agree that it is just plain silly that we have a knockdown defense (regardless of whether or not it works yet) that is greater than TKA.


Matter of fact, there is no logic in having a knockdown defense for a ranged weapon class at all! We spend our time practicing at keeping things at a distance, not melee combat.


This should be addressed

DarkBrood
Fri Aug 22, 2003 2:51 pm
#9

Don't forget they get Dodge of 30 while the martial artist cannot dodge, block or counter attack ..heh



dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
Zaroo
Fri Aug 22, 2003 4:13 pm
#10

I just went through all defences of all combat classes and it seems the only thing TK has highest in is melee and ranged defence.. there's like always one class that has higher protection against everything else...


like Pistoleer has higher knockdown...
that's wierd imho, because as a Teras Kasi, you should have highest Dizzy, Stun.. etc.. defence.. cause you focus your mind and all onto the Combat..etc..


And I totally agree, there's no reason why pistoleer has +30 knockdown defence.. it's just silly, when would a pistoleer have trained to not get knocked down when they are supposed to be ranged?
Do the teachers at Pistoleer Training School, call out students one by one and knock them down just so they'll learn to defend them selfs? it's just stupid...


But all togheter I don't think the Pistoleers should loose the def thing.. maybe jsut change it into something a little more appropriated.. or give TKA's higher.. or atleast change it in some way.. or give TKA's some new way to defend...


As of now,a TK has 0 Defence.. really cause the Melee, Ranged Defences doesn't seem to work.. and they don't have dodge, evade, or block or anything...

High_on_bread
Fri Aug 22, 2003 4:13 pm
#11

Well we have combat equilibrium! And look how much of all that useless and non-working goodness we get!



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Zaroo
Fri Aug 22, 2003 4:18 pm
#12

yeah... nig whoopi and yay for combat equilibrium, I think I'm gonna take your advice soon and go hit a mob with a style so I'll incap myself...


I really hope the rumor I heard is true that TKA is second on list to be fixed...
what I heard it's supposed to be Commando, TKA, Ranger, DE.....etc...


One can only hope.. and in the Ranger post, by Mr. Holocron he claimed that the Ranger fixes should come "soon", I'm guessing.. 2 weeks(?)... meaning they'll fix TK's next week(?)...


one can only hope...



----------


The blue sky should be high and clear no matter how far away it is..

Sin-tor
Sat Aug 23, 2003 1:26 am
#13

fencer actually has the most knockdown defense, and as for the skill working, it does, in amounts of 80+; my character has tka master, pistoleer defense and fencing defense, i can't remember but i'm sitting somewhere around 90 and i can resist 9/10 knockdowns. fencer i can somewhat justify; pistoleer i can't. something else people overlook is unarmed toughness, which actually works very well in terms of reducing damage. too bad it can't reduce the damage i do to myself with 877 ham cost on knockdown 2
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