Teras Kasi Archive

Thread: Disappointed with TK combat.

Sevumar
Sat Aug 23, 2003 1:30 am
#1

I have 4 boxes in Unarmed Combat under Brawler. I was preparing to make the climb to novice TKA when the VK and Berserk nerfs went live. I honestly didn't anticipate it would be this bad. I was having a lot of fun the way combat was pre-nerf.


As things stand now, I can hit for 60-85 on a normal hit, slightly more with special moves. Berserked, I hit for 100-160. Without my weapon, I'm dead meat. White cons take me about a minute to kill in combat. Blues,only slightly less. If this is the developers' vision for what combat should be like, I am disappointed. This post is not intended to be a rant about class balance or an "I hate the developers" speech. I'm trying to present my view of the class as it stands, and how it compares to other combat classes I have played and grouped with.


A primarily unarmed fighter does not have a ranged attack. In this game, that is a significant disadvantage. What we lack in range, we ought to make up for in power once we close the gap and can employ our fighting techniques. Because of this tradeoff, our damage in combat should be substantially higher than that of people who have the luxury of attacking from a distance. Yet, the way things are now is just the opposite. Our ranged counterparts outdamage us very severely. Even our brawler counterparts do as well.


We face a couple major problems:


1) Our special move costs are too high. This is being addressed on Test Center I am told, but it remains to be seen if this will put our costs on part with those of gun-toting professions.


2) Every other profession gets a pool-targetted attack by the third box in their base weapon skill tree. Unarmed lacks this. This is a major factor in how long our battles take to resolve, because we cannot target one of our opponent's pools. Combine this with our naturally low damage and you get a lot of dead unarmed fighters.


3) We have no weapon to modify our damage type and output. This really hurts. A lot of people thought if they changed the VK cert to novice TKA, we'd be given other weapons with lower certs to help us boost our damage. This never happened.


4) Members of other combat professions fare much better than we do at equal skill levels. Pistol, carbine, rifle, 2 handed melee, polearm, and 1 handed melee all kill much faster than we do and do substantially higher damage at equivalent skill levels. I know Holo's motto has become "don't compare to pistoleer" and I'm not, I'm comparing with all other combat professions. Most others that I've seen can eliminate white con mobs very quickly while we struggle with them.


I'm not trying to whine. My point is that what used to be a fun, fast-paced and interesting fighting skill has been nerfed into oblivion and simply cannot compete any longer. It is my sincere hope that this will be changed to reflect the combat abilities of other classes.




Latatha
Master Architect of Kettemoor
Raw Resources - 90,000 credits
Redeeding factory after every run - 1500 credits
Mastering Architecture - 92 skill points
Being told to sell your wares at less than cost? - Priceless
There are some things money can't buy. These are the only things Architects own.
Rasheen
Sat Aug 23, 2003 4:22 am
#2

I can feel your pain . Guess I was just lucky to hit Master before the big nerfs came in.



...:::Temyen Freedark:::...

SucidalZedi
Sat Aug 23, 2003 4:56 am
#3

Yea it sucks man...took me 1 week (serious) to go from 0 unarmed skill to master unarmed when my server came up. My advice would be to grit yer teeth and jus go kill stuff. Nightspiders and such are great cos they give great xp for the effort required to kill em.



Go level by the rebel outpost at rori..just cos there is lotsa squalls / nightspiders around.




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Cardilak
Soga TKA
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