Teras Kasi Archive

Thread: Holo: If KD is nerfed, give us other forms of CC

ghrian_
Sat Aug 23, 2003 5:08 am
#1

(shameless repost)


Problem



  • KDis overpowerd
    because it is an all-or-nothing thing. It renders the target useless for a specific amount of time, while it could be heavily damaged / killed
  • KD is needed
    because it is one of the only forms of crowd control (CC) in this game. If BAF mobs attack, you have to keep 'em down
  • KD is the only chance at the moment, for melees to tank (because the resists/defense is broken)

So, the main problem is, KD (and other posture changes) do 2 things at a time:



  • put target temporarily out of the fight
  • make target helpless

Possible Solution
How about introducing a new form of CC: Knock Out
which makes a target unconscious for x seconds or till it gets hit.
And give this to melee classes. Then they have a role.
And THEN let the timer on KD.


Strategy (PvE)



  • Group pulls some big Mob, with BAF (bring a friend) 3-4 mobs attack
  • ranged weapon users use KD, posture changes on targets to immobilize them for short
  • melees rush in to make the targets unconcious
  • group (leader) picks one target at a time

Then we will see more strategy in group combat besides: "all shoot at targets and some are killed ..."
And we will need some kind of strategy, because if some noob hits the wrong target, the group is dead again


Other suggetions would be:



  • snare / root attack forms

The reason to give it only to melee classes would be:



  • give melee classes a reason (well played ones): main CC
  • this kind of support would only work , if combined with ranged CC (otherwise the melees would be dead, while trying to knock out the attacking mobs)
  • melees cannot misuse it too heavily (?), because it they hit the target once more, the effect is off.

  • melee will have some way to counter the BAF mobs (bring a friend mobs)

Possibletweak parameters:



  • duration (perhaps different skills at higher levels with longer duration)
  • using without posture change
  • diminished returns (x seconds after first hit; x/2 seconds after second)

And yes, this idea is stolen from other MMORPGS, but at the moment, the strategy around group combat in SWG is non existant and with KD essentielly removed from the game as form of CC it only will get worse.


just my thoughts
ghrian

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